Uploaded February 2021 | Updated September 2026, 6 days ago
As written by geoffalday.itch.io/the-interview (As of 07/02/2021):
About the game
The Interview is a short, atmospheric horror and mockumentary game about a place you don't want to work.
Game controls
Please bring a keyboard and mouse to your interview.
Move W,A,S,D or Arrow Keys
Run Shift
Interact Left Mouse Button
Pause Escape
About the project
Thank you for checking out The Interview. My goal with this game, was to poke fun at corporate life while also creating an unsettling experience. I hope it gives you a chuckle and a scare.
As this is my first game, I'm genuinely interested in hearing your thoughts and feedback in the comments below. Feel free to also report any bugs you encounter too. I appreciate your time.
If you feel inclined to toss any coins my way, rest assured they'll be used to fund future games.
To follow along and learn about new games, you can find me at:
https://geoff.games
twitter.com/geoffa
More information
Updated 19 hours ago
Published 6 days ago
Status Released
Platforms Windows
Rating 5/5 - (11 Ratings)
Author Geoff Alday
Genre Adventure, Puzzle
Made with Unity, Adobe Photoshop
Tags 3D, Atmospheric, Creepy, First-Person, Horror, Narrative, Psychological Horror, Short, Singleplayer
Average session A few minutes
Languages English
Inputs Keyboard, Mouse
Review:
Quite the cool game! Not overall scary, but the atmosphere was very unsettling, and I must admit the cardboard cutout gave me quite the scare haha.
The graphics were good, the audio pretty good too. It is somewhat of a shame that the choices do not affect the game in any meaningful matter, but the is quite the project to go into when doing so.
The gameplay was good, and the story, although vague, was nice too.
Overall a very fun experience! Great job!
-BH
As written by geoffalday.itch.io/the-interview (As of 07/02/2021):
About the game
The Interview is a short, atmospheric horror and mockumentary game about a place you don't want to work.
Game controls
Please bring a keyboard and mouse to your interview.
Move W,A,S,D or Arrow Keys
Run Shift
Interact Left Mouse Button
Pause Escape
About the project
Thank you for checking out The Interview. My goal with this game, was to poke fun at corporate life while also creating an unsettling experience. I hope it gives you a chuckle and a scare.
As this is my first game, I'm genuinely interested in hearing your thoughts and feedback in the comments below. Feel free to also report any bugs you encounter too. I appreciate your time.
If you feel inclined to toss any coins my way, rest assured they'll be used to fund future games.
To follow along and learn about new games, you can find me at:
https://geoff.games
twitter.com/geoffa
More information
Updated 19 hours ago
Published 6 days ago
Status Released
Platforms Windows
Rating 5/5 - (11 Ratings)
Author Geoff Alday
Genre Adventure, Puzzle
Made with Unity, Adobe Photoshop
Tags 3D, Atmospheric, Creepy, First-Person, Horror, Narrative, Psychological Horror, Short, Singleplayer
Average session A few minutes
Languages English
Inputs Keyboard, Mouse
Review:
Quite the cool game! Not overall scary, but the atmosphere was very unsettling, and I must admit the cardboard cutout gave me quite the scare haha.
The graphics were good, the audio pretty good too. It is somewhat of a shame that the choices do not affect the game in any meaningful matter, but the is quite the project to go into when doing so.
The gameplay was good, and the story, although vague, was nice too.
Overall a very fun experience! Great job!
-BH



![Rayman 3: Hoodlum Havoc - Episode 4 - The Land of the Livid Dead
As written by https://raymanpc.com/wiki/en/Rayman_3 (As of 29/11/2021):
Rayman 3: Hoodlum Havoc is the third major game in the Rayman series, and the sequel to Rayman 2. Rayman 3 was released in 2003. Like its immediate predecessor, it is a 3D platformer. However, Rayman 3s levels are more straightfoward and oriented towards action and combat rather than platforming and exploration. The main campaign of Rayman 3 is temporally linear – unlike the previous games, where Rayman could physically return to completed locations, each Rayman 3 level is visited only once within the storyline. The overall reception of the game was poorer than that of Rayman 2.
It is notable for being the first Rayman game not directed by series creator Michel Ancel, who was occupied with the development of Beyond Good & Evil at the time. Ancel played a small role in the development of Rayman 3, assisting the team in various areas (such as Raymans new look) and meeting with them to brainstorm ideas for characters and environments.
Rayman 3 features a points-based scoring system; another first for the series. Players could post their final scores on the then-new RaymanZone website. However, this function was disabled when RaymanZone was retooled to suit the Raving Rabbids games. In February 2009, members of the Rayman Pirate-Community contacted Ubisoft and successfully arranged for the creation of a new Hall of Fame.[1] In July 2011, the PC version of the game joined Rayman Forever and Rayman 2 on the digital distribution network Good Old Games. In March 2012, a PlayStation 3 and Xbox 360 version titled Rayman 3 HD was released, with improved textures, framerate, lighting and audio quality. Rayman 3: Hoodlum Havoc - Episode 4 - The Land of the Livid Dead](https://i.ytimg.com/vi/LziYvAqMnvo/mqdefault.jpg)






