Uploaded June 2022 | Updated September 2026, 2 weeks ago
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I'm sorry I didn't spot this extremely sneaky trick in the first video.
The 'free to play' experience on Diablo Immortal actually rewards slightly different 'Legendary Crests' to the cash shop, it's a minor change, but a major gameplay difference.
As usual, a massive thank you for your support on Patreon and Twitch.
Patreon: patreon.com/joshstrifehayes
Twitch: twitch.tv/joshstrifehayes
Discord: discord.gg/GM2sCUX
Twitter: twitter.com/joshstrifehayes
Reddit: reddit.com/r/joshstrifehayes
#####
I'm sorry I didn't spot this extremely sneaky trick in the first video.
The 'free to play' experience on Diablo Immortal actually rewards slightly different 'Legendary Crests' to the cash shop, it's a minor change, but a major gameplay difference.
As usual, a massive thank you for your support on Patreon and Twitch.





![Why old MMOs feel better [MMOPINION]
Patreon: https://www.patreon.com/joshstrifehayes
Twitch: https://www.twitch.tv/joshstrifehayes
Discord: https://discord.gg/GM2sCUX
Twitter: https://www.twitter.com/joshstrifehayes
Reddit: https://www.reddit.com/r/joshstrifehayes
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Old Games were better!
how about, older games had more adversity within them and there was less player choice so you were forced to overcome the adversity and gain the personal success and satisfaction of overcoming it.
The paradox of Adversity, you want a difficult game so the players feel pride when they do succeed, but players leave difficult games before they succeed.
As usual, thanks to the Patreon supporters and Twitch subs for keeping the channel alive. Why old MMOs feel better [MMOPINION]](https://i.ytimg.com/vi/Z4Gaz8oxzJ4/mqdefault.jpg)




