Uploaded November 2025 | Updated September 2026, 2 weeks ago
Get ready, Commanders!
We sat down with Imre Bartha, the Lead Designer behind Sudden Strike 5, to understand why Kite Games is taking the franchise in a bold new direction.
After 10 years with Sudden Strike, Imre knows the legacy.
Hear him discuss the tough decisions behind swapping linear missions for a massive, open sandbox experience in SS5. How do they keep it historically accurate while making it fresh?
Find out:
- The difference between scenario and game design in a military RTS.
- Why balancing "heritage players" with new recruits is the biggest challenge.
- Console optimization efforts using the Unity engine.
- First look at the powerful Armored Train system coming soon!
🎥 Watch the full playlist here ➡️ youtube.com/playlist?list=PLQrYLOdjwRhTEjwjuurLZt5dGibFUaKyl
📱 The Hot Seat is also on Spotify ➡️ open.spotify.com/show/6dqoPr6iktxKgv7ZrW0shC?si=TIrmTUg5Ssua5p1QwMFbxg
Get ready, Commanders!
We sat down with Imre Bartha, the Lead Designer behind Sudden Strike 5, to understand why Kite Games is taking the franchise in a bold new direction.
After 10 years with Sudden Strike, Imre knows the legacy.
Hear him discuss the tough decisions behind swapping linear missions for a massive, open sandbox experience in SS5. How do they keep it historically accurate while making it fresh?
Find out:
- The difference between scenario and game design in a military RTS.
- Why balancing "heritage players" with new recruits is the biggest challenge.
- Console optimization efforts using the Unity engine.
- First look at the powerful Armored Train system coming soon!
🎥 Watch the full playlist here ➡️ youtube.com/playlist?list=PLQrYLOdjwRhTEjwjuurLZt5dGibFUaKyl
📱 The Hot Seat is also on Spotify ➡️ open.spotify.com/show/6dqoPr6iktxKgv7ZrW0shC?si=TIrmTUg5Ssua5p1QwMFbxg










