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Rewind Arcade | The History of Super Monkey Ball | Rewind Arcade @RewindArcade | Uploaded November 2020 | Updated October 2024, 59 minutes ago.
A look at how Toshihiro Nagoshi (of Yakuza and Daytona USA fame) rose to be a creative force at Sega and created a series that went against the current of what other developers were doing at the game time. I take a look at Nagoshi's early years, how the fall of the Dreamcast pushed Sega into 3rd party development, how Super Monkey Ball ended up the Nintendo GameCube, the game's launch in Japan and North America, and its legacy.

0:00 - Introduction
1:10 - Part 1 - Toshihiro Nagoshi
3:49 - Part 2 - The Banana Joystick
6:15 - Part 3 - GameCube-A-Go-Go!
9:41 - Part 4 - Launch & Legacy

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Introduction:

Over the years, video games have gotten a lot more complex, a lot more expensive, a lot more demanding. In their infancy, games stuck to more simplistic graphics and mechanics. This was not a choice purposely made by the developers, but instead a limitation posed by early technology and the lack of a foundation to build upon. As time went on though, technology increased at an exponential rate and video game concepts began to greatly build on the ideas that had come before them. By the late 90's, gone were the simple mazes of Pac-Man and the straightforward shooting of Space Invaders, replaced with sprawling adventures like Final Fantasy VII and The Legend of Zelda: Ocarina of Time. Video games were slowly becoming a media juggernaut that began to even rival the film industry. AAA publishers and developers were in a race to make the largest and most complex experiences. However, one studio decided to break what had become the modern trend and create a game that embraced the much more simplistic approach found in the earliest incarnation of video games. That game was Super Monkey Ball.


Monkey Ball Arcade Footage:
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Gameplay Credits:
Bawzi Productions
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Game Archive
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Myungho Wang
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Azul Entertainment
Old Classic Retro Gaming
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The History of Super Monkey Ball | Rewind Arcade @RewindArcade

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