Uploaded May 2026 | Updated September 2026, 2 weeks ago
Journey across the deadly, fused-glass plains of the Shining Lands in Taladas to meet Krynn's most unique survivors: The Glass Sailors. Buy Time of the Dragon: dmsguild.com/en/product/16960/time-of-the-dragon-2e?affiliate_id=50797
Dragonlance Setting Playlist: youtube.com/playlist?list=PL-ZMN0IxDq3TskP0Q7VT1Jx9merNoBdBj
Thank you to Creator Patrons Aaron Hardy, D. Robert Handy, & ShakyManor, Developer Patrons Chris Androu & Sam Ruiz, and all of the YouTube Members!
Like, Subscribe & Click The Bell
Patreon: patreon.com/AdamPC?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink
Play TTRPGs: https://startplaying.games/referral/cmjfslgm6004fjx045w45tt8n
Merchandise: dlsaga.com/shop
Membership: youtube.com/@DLSaga/join
Twitch: twitch.tv/dlsaga
Dragonlance Books: dmsguild.com/en/browse?setting=45354-dragonlance&src=fid45354?affiliate_id=50797
Dungeons & Dragons Products: amzn.to/3Wq7ZYA
Audible: amzn.to/4o4q9N7
#Dragonlance #Taladas #GlassSailors #RingMountains #Krynn #Lore #TTRPG #TimeOfTheDragon #DragonlanceSaga #DungeonsAndDragons #DMGuild #ShiningLands #Horax
Transcript
They are the descendants of a lost empire, trapped within a nightmare of fused glass, razor-sharp black sandstorms, and insectoid monsters.
Intro
Welcome to another DragonLance Saga episode. My name is Adam, and today we are talking about the Glass Sailors, or the nomads of the Shining Lands in Taladas. I'd like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron — you can even pick up Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links. I'm referencing the Time of the Dragon boxed set for this information. If I leave anything out or misspeak, please leave a comment below.
Discussion
Of all the humans who survived the Cataclysm, none have adapted more thoroughly to their environment than the nomadic Glass Sailors of the Shining Lands. Thrust into a deadly wasteland of flesh-tearing sandstorms, deceptive glass traps, and deadly foes, these survivors have adopted a harsh and unforgiving outlook on life.
Descendants of ancient Aurim, the Glass Sailors are tall and slender. Men average six feet in height, with exceptionally long arms reaching almost to their knees. Facially, they possess prominent cheekbones, sunken cheeks, and sharp noses. Generations of sun have turned their once-pale skin a deep red-brown, contrasting with their long, intricately braided blond or pale-white hair. Most startling are their eyes: blue pupils narrowed to slits by taut folds of skin, a natural defense against the blinding sun and sand.
Their clothing is a marvel of survival engineering, divided into underground and surface costumes. The underground outfit consists of tightly woven cotton pantaloons, a double-breasted shirt, and a cowl that acts as both hood and cape. Points of wear are reinforced with leather pads, and the clothing is loose to reduce chafing from stray sand. When venturing onto the surface, they add a molded leather filtermask—often painted as animal faces—and sand goggles with lenses cut from local glass. During the terrifying black sandstorms, they huddle under heavy leather overcapes to protect their skin from the razor-sharp grains.
While not naturally warlike, the Sailors are master combatants due to constant threats from predatory skrit and colonies of insectoid horax. They wear breastplates crafted from horax carapaces and favor metal-bladed swords or clubs set with shards of black glass.
There are roughly 10,000 Glass Sailors, divided into 400 nomadic family groups of about 25 individuals each. These families nominally recognize a monarchy descending from an Aurim prince, though this royalty carries prestige rather than actual power. Unlike many other cultures, men and women are treated with significant equality; both work and fight for the family's survival. Navigation is traditionally taught to men, while women preserve the tribe’s history through ancient songs and stories.
Life revolves around oases and the nearby lava caves that provide essential shelter. Families occupy specific caves, protected by primitive leather-and-curtain airlocks designed to keep out the windblown sand. Inside, the single-chamber tunnels are divided by curtains and lit by magical means or phosphorescent fungi. They survive by gathering glass and exotic metals to trade with gnomes, hunting wild gazelles and giant lizards, and growing cotton around waterholes.
Their most famous achievement is the "glass skimmer". Similar to iceboats, these vessels feature hulls and sails but use oil-soaked pads instead of metal runners to glide across the smooth plains. Carrying up to five people at speeds of 40 miles per hour, skimmers are essential for travel, though they are prone to overturning...
Journey across the deadly, fused-glass plains of the Shining Lands in Taladas to meet Krynn's most unique survivors: The Glass Sailors. Buy Time of the Dragon: dmsguild.com/en/product/16960/time-of-the-dragon-2e?affiliate_id=50797
Dragonlance Setting Playlist: youtube.com/playlist?list=PL-ZMN0IxDq3TskP0Q7VT1Jx9merNoBdBj
Thank you to Creator Patrons Aaron Hardy, D. Robert Handy, & ShakyManor, Developer Patrons Chris Androu & Sam Ruiz, and all of the YouTube Members!
Like, Subscribe & Click The Bell
Patreon: patreon.com/AdamPC?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink
Play TTRPGs: https://startplaying.games/referral/cmjfslgm6004fjx045w45tt8n
Merchandise: dlsaga.com/shop
Membership: youtube.com/@DLSaga/join
Twitch: twitch.tv/dlsaga
Dragonlance Books: dmsguild.com/en/browse?setting=45354-dragonlance&src=fid45354?affiliate_id=50797
Dungeons & Dragons Products: amzn.to/3Wq7ZYA
Audible: amzn.to/4o4q9N7
#Dragonlance #Taladas #GlassSailors #RingMountains #Krynn #Lore #TTRPG #TimeOfTheDragon #DragonlanceSaga #DungeonsAndDragons #DMGuild #ShiningLands #Horax
Transcript
They are the descendants of a lost empire, trapped within a nightmare of fused glass, razor-sharp black sandstorms, and insectoid monsters.
Intro
Welcome to another DragonLance Saga episode. My name is Adam, and today we are talking about the Glass Sailors, or the nomads of the Shining Lands in Taladas. I'd like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron — you can even pick up Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links. I'm referencing the Time of the Dragon boxed set for this information. If I leave anything out or misspeak, please leave a comment below.
Discussion
Of all the humans who survived the Cataclysm, none have adapted more thoroughly to their environment than the nomadic Glass Sailors of the Shining Lands. Thrust into a deadly wasteland of flesh-tearing sandstorms, deceptive glass traps, and deadly foes, these survivors have adopted a harsh and unforgiving outlook on life.
Descendants of ancient Aurim, the Glass Sailors are tall and slender. Men average six feet in height, with exceptionally long arms reaching almost to their knees. Facially, they possess prominent cheekbones, sunken cheeks, and sharp noses. Generations of sun have turned their once-pale skin a deep red-brown, contrasting with their long, intricately braided blond or pale-white hair. Most startling are their eyes: blue pupils narrowed to slits by taut folds of skin, a natural defense against the blinding sun and sand.
Their clothing is a marvel of survival engineering, divided into underground and surface costumes. The underground outfit consists of tightly woven cotton pantaloons, a double-breasted shirt, and a cowl that acts as both hood and cape. Points of wear are reinforced with leather pads, and the clothing is loose to reduce chafing from stray sand. When venturing onto the surface, they add a molded leather filtermask—often painted as animal faces—and sand goggles with lenses cut from local glass. During the terrifying black sandstorms, they huddle under heavy leather overcapes to protect their skin from the razor-sharp grains.
While not naturally warlike, the Sailors are master combatants due to constant threats from predatory skrit and colonies of insectoid horax. They wear breastplates crafted from horax carapaces and favor metal-bladed swords or clubs set with shards of black glass.
There are roughly 10,000 Glass Sailors, divided into 400 nomadic family groups of about 25 individuals each. These families nominally recognize a monarchy descending from an Aurim prince, though this royalty carries prestige rather than actual power. Unlike many other cultures, men and women are treated with significant equality; both work and fight for the family's survival. Navigation is traditionally taught to men, while women preserve the tribe’s history through ancient songs and stories.
Life revolves around oases and the nearby lava caves that provide essential shelter. Families occupy specific caves, protected by primitive leather-and-curtain airlocks designed to keep out the windblown sand. Inside, the single-chamber tunnels are divided by curtains and lit by magical means or phosphorescent fungi. They survive by gathering glass and exotic metals to trade with gnomes, hunting wild gazelles and giant lizards, and growing cotton around waterholes.
Their most famous achievement is the "glass skimmer". Similar to iceboats, these vessels feature hulls and sails but use oil-soaked pads instead of metal runners to glide across the smooth plains. Carrying up to five people at speeds of 40 miles per hour, skimmers are essential for travel, though they are prone to overturning...










