Uploaded August 2017 | Updated September 2026, 3 weeks ago
From crossing the uncanny valley in human animation, to light-field camera technology that will change the way moving images are captured, this is the future of visual effects in films, TV, and VR.
Originally published: 8/12/2017
Video by Bryce Plank
Editing by Robin West
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Script:
Visual effects have come a long way in the 124 years since we first set eyes on the motion picture. Today, the world’s most talented vfx studios create films and TV shows that seamlessly blend the digital image with the analog, allowing artists to make their wildest dreams come to life on the big screen. The full maturation of the tools used by creators working on the cutting edge of the industry - like computer-generated worlds, real-time previewing of motion capture, cloud-based rendering, and hyper realistic digital humans - has laid the groundwork for the media revolution we’re about to experience as 360 degree Virtual Reality goes mainstream.
This is a look at the near-term future of visual effects.
In order to understand where we’re headed, let’s look at where we’ve come from.
[Clip from Jurassic Park]
Many of today’s premier VFX artists were hooked by iconic scenes like this one from Jurassic Park: aha! moments that opened their minds to the power of mixing computer-generated imagery with live action footage.
Today, nearly 25 years after Spielberg's T-Rex changed the game, every single film on the 50 highest grossing movies of all time list relied heavily on visual effects, or was completely animated.
But what might be even more telling is that 25 of them were released in the last five years. That’s an indication of how reliant the big studios are on VFX and how much we, the public, love to see visual effects take us to worlds we otherwise couldn’t visit.
The king of VFX, is director James Cameron. For both Avatar and Titanic — the two highest grossing films of all time — Cameron pioneered a number of new techniques that heavily influenced the blockbuster movie industry, like a motion capture stage six times larger than any before, a way to preview shots in the virtual world in realtime while motion capturing them on set, and a technique to enable full performance capture using small cameras right in front of the actors' faces to collect facial expressions and, importantly, eye movement. This allowed Zoe Saldana to breath emotional life into her Neytiri character in a way that was compelling to the audience.
Full performance capture has become an industry standard. But while it's become commonplace to bring characters like the Na’vi, Maz Kanata, Caesar, or the Hulk to life using facial capture technology, using it — or any other CG technique — to make a believable fully digital human is another story.
We are getting closer to crossing the uncanny valley. While it’s still cheaper to hire Tom Hanks than to recreate him digitally, we’re a long way from the waxiness of the CG characters he brought to life in The Polar Express.
So far, the most lifelike use of digital humans was Rogue One’s resurrection of Carrie Fisher as Princess Leia and Peter Cushing as Grand Moff Tarkin.
But Industrial Light and Magic had hours of reference footage of both actors, mapped the digital recreation of their faces onto full performances of other actors, and even found a lifecast of Peter Cushing’s face from a previous role.
[Artist] "This was gold for us because it was Peter Cushing as he appeared at a certain time in his life."
Neither Leia nor Tarkin’s cameos were very long or involved much movement, and they still didn’t quite look human.
But this technology could be about to take another leap. Last week, Weta Digital finally began post production on the four sequels to Avatar, which are slated for December 2020, 2021, 2024, and 2025 releases.
And Cameron says he wants the films to set a new high bar.
[Quote from director James Cameron] “What Joe Letteri and Weta Digital bring to these stories is impossible to quantify. Since we made Avatar, Weta continued to prove themselves as doing the best CG animation, the most human, the most alive, the most photorealistic effects in the world. And of course, that now means I can push them to take it even further.”
But what really needs this push isn’t traditional films like Avatar, it’s the newest form of entertainment, virtual reality. Because effects studios can make literally anything else look photorealistic, creating believable digital humans seems to be the last big hurdle to creating feature-length films for VR. Why do I say that?
From crossing the uncanny valley in human animation, to light-field camera technology that will change the way moving images are captured, this is the future of visual effects in films, TV, and VR.
Originally published: 8/12/2017
Video by Bryce Plank
Editing by Robin West
Subscribe to TDC for regular videos like this:
youtube.com/TheDailyConversation
Follow us on FB:
facebook.com/thedailyconversation
twitter.com/thedailyconvo
Script:
Visual effects have come a long way in the 124 years since we first set eyes on the motion picture. Today, the world’s most talented vfx studios create films and TV shows that seamlessly blend the digital image with the analog, allowing artists to make their wildest dreams come to life on the big screen. The full maturation of the tools used by creators working on the cutting edge of the industry - like computer-generated worlds, real-time previewing of motion capture, cloud-based rendering, and hyper realistic digital humans - has laid the groundwork for the media revolution we’re about to experience as 360 degree Virtual Reality goes mainstream.
This is a look at the near-term future of visual effects.
In order to understand where we’re headed, let’s look at where we’ve come from.
[Clip from Jurassic Park]
Many of today’s premier VFX artists were hooked by iconic scenes like this one from Jurassic Park: aha! moments that opened their minds to the power of mixing computer-generated imagery with live action footage.
Today, nearly 25 years after Spielberg's T-Rex changed the game, every single film on the 50 highest grossing movies of all time list relied heavily on visual effects, or was completely animated.
But what might be even more telling is that 25 of them were released in the last five years. That’s an indication of how reliant the big studios are on VFX and how much we, the public, love to see visual effects take us to worlds we otherwise couldn’t visit.
The king of VFX, is director James Cameron. For both Avatar and Titanic — the two highest grossing films of all time — Cameron pioneered a number of new techniques that heavily influenced the blockbuster movie industry, like a motion capture stage six times larger than any before, a way to preview shots in the virtual world in realtime while motion capturing them on set, and a technique to enable full performance capture using small cameras right in front of the actors' faces to collect facial expressions and, importantly, eye movement. This allowed Zoe Saldana to breath emotional life into her Neytiri character in a way that was compelling to the audience.
Full performance capture has become an industry standard. But while it's become commonplace to bring characters like the Na’vi, Maz Kanata, Caesar, or the Hulk to life using facial capture technology, using it — or any other CG technique — to make a believable fully digital human is another story.
We are getting closer to crossing the uncanny valley. While it’s still cheaper to hire Tom Hanks than to recreate him digitally, we’re a long way from the waxiness of the CG characters he brought to life in The Polar Express.
So far, the most lifelike use of digital humans was Rogue One’s resurrection of Carrie Fisher as Princess Leia and Peter Cushing as Grand Moff Tarkin.
But Industrial Light and Magic had hours of reference footage of both actors, mapped the digital recreation of their faces onto full performances of other actors, and even found a lifecast of Peter Cushing’s face from a previous role.
[Artist] "This was gold for us because it was Peter Cushing as he appeared at a certain time in his life."
Neither Leia nor Tarkin’s cameos were very long or involved much movement, and they still didn’t quite look human.
But this technology could be about to take another leap. Last week, Weta Digital finally began post production on the four sequels to Avatar, which are slated for December 2020, 2021, 2024, and 2025 releases.
And Cameron says he wants the films to set a new high bar.
[Quote from director James Cameron] “What Joe Letteri and Weta Digital bring to these stories is impossible to quantify. Since we made Avatar, Weta continued to prove themselves as doing the best CG animation, the most human, the most alive, the most photorealistic effects in the world. And of course, that now means I can push them to take it even further.”
But what really needs this push isn’t traditional films like Avatar, it’s the newest form of entertainment, virtual reality. Because effects studios can make literally anything else look photorealistic, creating believable digital humans seems to be the last big hurdle to creating feature-length films for VR. Why do I say that?








![MEGA-Quake & Tsunami Disaster Threatens Pacific Northwest
A megathrust earthquake and tsunami would devastate the Northwest United States, a geologic region of the Pacific Oceans Ring of Fire called the Cascadia Subduction Zone, where major tectonic plates collide.
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Written, narrated and produced by Bryce Plank
Video editing and effects by Robin West
Research by Juliet Saunders
Video based on this article:
http://www.newyorker.com/magazine/2015/07/20/the-really-big-one
Music:
All This - Scoring Action by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1300001
Decisions by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100756
Seattle timelapse courtesy of YouTuber Edward Aites:
https://www.youtube.com/watch?v=2AqyHZ7JS1s
When you think of the big earthquake that will devastate the Western U.S., you probably assume it will hit California. But the massive one we’re supposedly long overdue for will actually hit the Pacific Northwest, devastating Seattle and much of 700 coastal miles from Vancouver to NorCal’s Mendocino Cape.
This area lies on the Cascadia subduction zone. The Cascades are the volcanic mountain range that run parallel to the fault, some 100 miles inland, and are formed by the Juan De Fuca tectonic plate colliding with, and sliding underneath, the North American plate. This geological battle will eventually result in the weaker North American plate buckling violently as it gives way to the mounting pressure, dropping several meters in a few seconds.
This will cause a 9.2 magnitude megathrust earthquake that will last around 4 minutes and will be 30 times more powerful than anything California’s San Andreas fault can produce.
What happens after that is truly terrifying.
Since the event will happen in the ocean, it will send a tsunami, a wall of water more than 15 meters high, rushing back toward coastal areas like Puget Sound and the heavily populated Seattle area. As it washes ashore it will destroy everything in its path.
The catastrophic tsunami triggered by the 2011 Tōhoku 9.0 earthquake in Japan was responsible for the vast majority of the 18,000+ deaths suffered in that disaster. And Japan even had an early warning system that sensed the initial tremor and automatically activated to save countless lives by shutting down power plants and railways, and performing various other vital services before the full quake and tsunami struck.
The Pacific Northwest has no such early warning system.
In fact, three years ago the citizens of Seaside, Oregon rejected a plan that would’ve raised their taxes in order to move three schools out of the tsunami inundation zone. [Show clip of devastated school administrator describing why that’s such a mistake.]
The voters came to their senses this November and funded a version of the plan, but the story is representative of the lack of awareness those living in the Cascadia Subduction Zone have about the uncertain ground they actually live on.
Part of the reason why the region seems to be in a complete state of denial is because the Juan De Fuca plate hasn’t caused an earthquake in 317 years. It’s a sleeping giant that’s 75 years overdue for an awakening.
To get a sense for how destructive a 9.2 quake would be, we need look no further than the 1964 Great Alaskan Earthquake of the same magnitude that sent tsunami’s rippling throughout the pacific, one of which killed 12 people in Crescent City, California, some 1,600 miles away from the quake’s epicenter.
The biggest problem is that seismology was in its infancy when much of the Pacific Northwest was built, so Portland - for example - didn’t have a seismic building code until 1974. More than a million structures in the region would collapse or be irreparably damaged by a megathrust quake, three thousand of them schools. Other critical infrastructure that will either collapse or be greatly compromised will be half of all highway bridges, fifteen of the seventeen bridges spanning Portlands two rivers, two thirds of all railways and airports, one-third of all fire stations, half of all police stations, and two-thirds of all hospitals.
There will also be land liquefaction, a phenomenon whereby partially saturated soil loses strength and stiffness. Not only does 15 percent of Seattle lie on land vulnerable to liquefaction, but so does Oregon’s Critical Infrastructure hub where miles of gas lines converge.
megaquake MEGA-Quake & Tsunami Disaster Threatens Pacific Northwest](https://i.ytimg.com/vi/YPL8-7ZaN6I/mqdefault.jpg)

![Criminal Investigation, Part 2: Why Russia Helped Trump Win
A criminal forensic look at Russian President Vladimir Putins motives for helping Donald Trump become President of the United States.
Watch Part 1 here: https://www.youtube.com/watch?v=xCf6qkRJuy4
Video by Bryce Plank and Robin West
Subscribe to TDC: https://www.youtube.com/TheDailyConversation/
Music:
Dark and Cinematic Ambient, TDC Remix by Motion Array
Long Note Two by Kevin MacLeod
http://incompetech.com/music/royalty-free/?keywords=electro+sketch&Search=Search
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In our previous video, we examined how Russia interfered in the US election.
Now, let’s explore why. The four factors that motivated Russian President Vladimir Putin most seem to be: 1) he wanted to weaken the American-led liberal democratic order, 2) he wanted to improve his standing at home by making Russia seem more formidable abroad, 3) he feared Hillary Clinton, and 4) he knew a Donald Trump presidency would serve his short-term interests.
But before we get into all that, let’s take a moment to understand what drives Russia’s leadership.
When the Soviet Union dissolved in 1991, Vladimir Putin was a KGB spy in East Germany. After coming back to Russia, he used his newfound skills in the art of manipulation to rise through the ranks of government, making tons of connections along the way. Before long he became the second president in the short history of the nation, taking over for the incompetent Boris Yeltsin.
To consolidate power, Putin orchestrated the takeover of major oil and gas companies, and Russia’s biggest banks, and placed them in the hands of his loyal allies. Over the years, this type of corruption has made Putin’s inner circle incredibly wealthy at the expense of everyone else. Russia is now the most unequal country in the world with a staggering 74% of its wealth owned by the top 1%, while the median wealth is less than $1,000 US Dollars.
Russia’s mainstream media doesn’t cover this because Putin controls it too, and has even begun censoring the Internet, making it virtually impossible to expose his rampant corruption.
Now, nearing the end of his fourth term as President, with a stint as Prime Minister sandwiched in the middle, Putin’s seventeen years in charge have allowed him to become a master at using the levers of power to his advantage.
Still, no leader can completely silence the critics and rivals who refuse to go away—but in Putin’s Russia, they get thrown in jail, poisoned, or shot.
[News anchor] “We begin with breaking news from Russia. Prominent Russian politician Boris Nemtsov has been shot dead in central Moscow. Nemtsov rose to the post of First Deputy Prime Minister in the last years of President Boris Yeltsin’s administration. He was once considered a potential successor to Yeltsin, but he would become a leader of the opposition and a fierce critic of President Vladimir Putin.”
All this makes Vladimir Putin essentially the world’s biggest gangster, and he may even be its richest man. The reporting that accompanied the disclosures in the Panama Papers traced how Putin hides his cuts of deal after deal in hard to find offshore tax havens.
How’s he gotten away with this for so long? Controlling the media and terrifying his political opposition helps, but the most effective tactic is his relentless appeal to his countrymen’s unique sense of nationalist pride. Russians have suffered through some tough years in the aftermath of their empire’s collapse, and many have grown desperate for a hero to place a little hope in. Through his relentless propaganda campaigns, Putin’s convinced enough of them that he’s their man. Criminal Investigation, Part 2: Why Russia Helped Trump Win](https://i.ytimg.com/vi/YoUAIiHBeA0/mqdefault.jpg)