Uploaded July 2018 | Updated September 2026, 2 weeks ago
NEW (Christmas 2019). Two ways to support Mathologer
Mathologer Patreon: patreon.com/mathologer
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(see the Patreon page for details)
This video is about the absolutely wonderful wobbly table theorem. A special case of this theorem became well-known in 2014 when Numberphile dedicated a video to it: A wobbling square table can often be fixed by turning it on the spot.
Today I'll show you why and to what extent this trick works, not only for square tables but also general rectangular ones. I'll also let you in on the interesting history of this theorem and I'll tell you how a couple of friends and I turned the ingenious heuristic argument for why stabilising-by- turning should work into a proper mathematical theorem.
Here is a link to a preprint of the article by Bill Baritompa, Rainer Löwen, Marty Ross and me that I refer to in the video: arxiv.org/abs/math/0511490 . This preprint is pretty close to the printed article that appeared in the Mathematial Intelligencer and which lives behind a pay wall, Math. Intell. 29(2), 49-58 (2007). The argument that I show you in this video is somewhat different from the one Bill, Rainer, Marty and I used in our paper. It's a mix of what we do in our paper and the original argument by Miodrag Novacovic as presented by Martin Gardner in his Mathematical Games column.
Here is a link to the 2014 Numberphile video on table turning featuring the prominent German mathematician Matthias Kreck youtu.be/OuF-WB7mD6k
And this is an article by Andre Martin that features an alternative proof for why stabilising-by-turning works for square tables on continuous grounds that are not too steep: arxiv.org/abs/math-ph/0510065
Thank you very much to Danil for his Russian subtitles and Marty for his help with getting the draft of the script for this video just right.
Enjoy!
NEW (Christmas 2019). Two ways to support Mathologer
Mathologer Patreon: patreon.com/mathologer
Mathologer PayPal: paypal.me/mathologer
(see the Patreon page for details)
This video is about the absolutely wonderful wobbly table theorem. A special case of this theorem became well-known in 2014 when Numberphile dedicated a video to it: A wobbling square table can often be fixed by turning it on the spot.
Today I'll show you why and to what extent this trick works, not only for square tables but also general rectangular ones. I'll also let you in on the interesting history of this theorem and I'll tell you how a couple of friends and I turned the ingenious heuristic argument for why stabilising-by- turning should work into a proper mathematical theorem.
Here is a link to a preprint of the article by Bill Baritompa, Rainer Löwen, Marty Ross and me that I refer to in the video: arxiv.org/abs/math/0511490 . This preprint is pretty close to the printed article that appeared in the Mathematial Intelligencer and which lives behind a pay wall, Math. Intell. 29(2), 49-58 (2007). The argument that I show you in this video is somewhat different from the one Bill, Rainer, Marty and I used in our paper. It's a mix of what we do in our paper and the original argument by Miodrag Novacovic as presented by Martin Gardner in his Mathematical Games column.
Here is a link to the 2014 Numberphile video on table turning featuring the prominent German mathematician Matthias Kreck youtu.be/OuF-WB7mD6k
And this is an article by Andre Martin that features an alternative proof for why stabilising-by-turning works for square tables on continuous grounds that are not too steep: arxiv.org/abs/math-ph/0510065
Thank you very much to Danil for his Russian subtitles and Marty for his help with getting the draft of the script for this video just right.
Enjoy!





![How to build and solve a 4D Rubiks cubes in physical 3D (no simulator!)
I’ve been meaning to make this video about building and solving physical 4D Rubik’s cubes ever since Melinda Green sent me one of her brilliant physical 2x2x2x2s back in 2017! Why did it take so long? Well, this one was especially tricky to get right, and I think it’s probably the video that took me the longest to put together. I really hope you like this one :)
00:00 Intro
03:53 Warm-up
08:59 4d
14:13 Fancy moves
20:24 Solve
26:20 Melinda
31:27 Coding challenge
31:46 Whats next?
33:54 Gallery of animations
36:10 Thank you !
(New) Rensleys simulator of the 2d hedgehog https://renslay.itch.io/2d-hedgehog and my javascript port https://www.qedcat.com/2d_hedgehog/
Ed Collens amazing hedgehog simulator (now with full macro support, avoid Chrome browser, also see my macros for this simulator at the bottom of this blurb)
https://2x2x2x2.vercel.app/cube
Mitchell Mannings similarly amazing but quite different simulator (avoid Chrome browser)
https://rebelkeithy.github.io/TheHedgehog/
Burkards hedgehog simulator (just permutations, avoid Chrome browser)
https://www.qedcat.com/2x2x2x2%20hedgehog
Melindas 2x2x2x2 home page (go there straightaway !)
https://superliminal.com/cube/2x2x2x2/
Melindas YouTube page. Check out her 4D Twisty puzzle playlist.
https://www.youtube.com/c/melindagreen
Zasharan2 Melindas 2x2x2x2 simulator (now also with some macros for twisting corners of the 2x2x2 sides, swapping corners of the 2x2x2 sides, resolving the half-turn parity, and performing a monoflip, just in case you need them/would like to experiment)
https://zasharan2.github.io/2x2x2x2
A playlist of different ways to perform a gyro in Melindas puzzle
https://www.youtube.com/watch?v=d2Fh_1m0UVY&list=PLx1mIVtz33hJbAiFSsfsQ_IlAB1_fuAVc
Joel Karlsson animation showing the correspondence between a different unfolded version of the real 2x2x2x2 and Melindas puzzle. https://www.youtube.com/watch?v=QvhkGRUeGco
Everything about higher-dimensional twisty puzzles
https://hypercubing.xyz
MagicCube4D is a fully functional four-dimensional analog of Rubiks cube plus dozens of other beautiful 4D puzzles.
https://superliminal.com/cube/
Relevant Mathologer videos:
Cracking the 4D Rubiks Cube with simple 3D tricks (solving the 3x3x3x3 in MagicCube4D)
https://www.youtube.com/watch?v=yhPH1369OWc
Can you solve THE Klein Bottle Rubiks cube?
https://youtu.be/DvZnh7-nslo
A simple trick to design your own solutions for Rubiks cubes
https://youtu.be/-NL76uQOpI0
Hyperspeedcube, the name says it all
https://hypercubing.xyz/software/hyperspeedcube/
Piles of other simulators
https://hypercubing.xyz/software/
Grant Staten solves Melindas 2x2x2x2 in under a minute
https://www.youtube.com/watch?v=eIEu38wsjtM
The Unpopular Cuber solves the 3x3x3x3 using a simulator (the crazy action clip at the end of this video are a couple of seconds from this solve)
https://www.youtube.com/watch?v=2GPtYwmSeIU
Some mathematical articles worth checking out:
The Rubik tesseract by H. J. Kamack and T. R. Keane
https://udel.edu/~tomkeane/RubikTesseract.pdf
Rubiks Tesseract by Dan Velleman in Mathematics Magazine (1992), 65:1, 27-36. https://www.jstor.org/stable/2691357
n-dimensional sequential move puzzle https://en.wikipedia.org/wiki/N-dimensional_sequential_move_puzzle
Thank you very much to Melinda for all her help with this video. Also thank you to Vivian and Cristian from Monashs FutureLab for their help with 3d printing the connectors that hold the cubies in my hedgehog together.
Nice insight: Two swaps of the same adjacent cubies in one of the hedgehog sides results in a half-turn of the other side. Try in one of the simulators.
Music: Morning Mandolin by Chris Haugen
Enjoy!
Burkard
P.S.: Here are my macros if you want to use them in Eds hedgehog simulator (save as a .json file and import).
{
groups: [
{
name: Ungrouped,
macros: [
{
name: corner twist,
steps: Ly Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Lz Ix Lz Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ly
},
{
name: corner swap,
steps: Lz Ly Lz Lz Ix Lz Lz Ly Ix Ly Lz Lz Ix Lz Lz Ly Ix Ly Lz Lz Ix Lz Ix Lz Ix Ix Lz Lz Ly Ix Ly Lz Lz Ix Lz Lz Ly Ix Ly Lz Lz Ix Lz Lz Ly Ix Ly Lz Lz Ix Lz Ix Lz Ly Lz
},
{
name: halfturn parity,
steps: Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz
},
{
name: monoflip,
steps: Ly Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Lz Ix Lz Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ly xy Lz yx Ix Ly Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Lz Ix Lz Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Lz Ix Ly Ix xy Lz yx
}
]
}
]
} How to build and solve a 4D Rubiks cubes in physical 3D (no simulator!)](https://i.ytimg.com/vi/d-Yy-ILjM3k/mqdefault.jpg)




