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ClickSelekt | The Evolution of Graphics: Mortal Kombat @ClickSelekt | Uploaded 10 years ago | Updated 1 hour ago
This is the evolution of Mortal Kombat from the years 1992-2011. The video games used on this video are: Mortal Kombat (1992), Mortal Kombat 2, Mortal Kombat 3, Mortal Kombat 4, Mortal Kombat: Deadly alliance, Mortal Kombat: Deception, Mortal Kombat: Armageddon, Mortal Kombat VS DC Universe, and Mortal Kombat (2011)

IMPROTANT** I did not include Mortal Kombat Mythologies: Sub-Zero, Mortal Kombat: Special Forces, and Mortal Kombat: Shaolin Monks because these games are incomparable to the rest of the franchise due to the RPG style of gameplay.

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Mortal Kombat is a 2.5D fighting game with 3D graphics and the ninth main installment in the Mortal Kombat series. Principal gameplay involves one-on-one fighting in a single 2D fighting plane (at 60 frames per second),although characters are rendered in three-dimensional fashion, the intent being to give depth and range to portrayals of various projectiles. Unlike previous Mortal Kombat games, four buttons on the game controller represent attacks and are each linked to a corresponding limb.A new feature is the "super meter", which can be charged by various actions during battle such as performing a combo or getting hit by the opponent.The super meter can be charged to three levels, with three special actions available. A single level can be used to deliver an enhanced version of one of the character's special attacks; two levels can be used to interrupt a combination attack, and the full three levels allow for the delivery of a special attack called an "X-ray move". During this attack, the camera provides an internal view of a defending character and shows bones and organs being broken or ruptured.
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The Evolution of Graphics: Mortal Kombat @ClickSelekt

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