The End Of Map 01 | Cosmogenesis: Fight 26-27 @Coincident
The End Of Map 01 | Cosmogenesis: Fight 26-27  @Coincident
Uploaded February 2024 | Updated September 2026, 4 days ago
The end of Map 01 (within Map 05, that is) presents the opportunity to IDCLEV02 and continue from there, which should help with the framerate and stuttering issues I've had do far. The drawback, however, is that the kill counter no longer be counting up to 74k monsters... I'm still undecided on what's the best approach going forward.

This series is my first time playthrough of Cosmogenesis: the biggest non-joke wad in all of classic doom. A fun blind run where I explore the fights on Ultra-Violence difficulty, and try to survive them without using mid-saves.

Doom on Steam: store.steampowered.com/app/2300/DOOM_II
dsda-doom sourceport: doomworld.com/forum/topic/133096-dsda-doom-v0256-2023-01-15
Cosmogenesis: doomworld.com/idgames/levels/doom2/Ports/a-c/cosmogenesis
Widescreen statusbar: doomworld.com/forum/topic/121385-widescreen-assets-pack-and-appreciation-thread/?page=23#comment-2889114

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Chapters:
00:00 Intro
00:52 Fight 26
09:42 Fight 27

Tags:
#doom #playthrough #twitch
The End Of Map 01 | Cosmogenesis: Fight 26-27D5DA5: These Doom speedmaps are nuts!VOXEL Doom but its E4M9 with fast monstersSave The Babes? Hmmm. Right. | Duke Nukem 3D, E1L2VOXEL Doom but its E4M5 with fast monstersClearly Not Enough Monsters | Cosmogenesis, Fight 40The Calm Before The Storm | Cosmogenesis, Fight 38-39252 Arch-Viles? No Biggie. | Cosmogenesis Fight 56World First Saveless Run of Profane Promiseland in 4:11:36 (ITYTD)Forget About Freeman | Half-Life, Part 12Scythe (Doom)Training Wheels Are Off Now | Cosmogenesis: Fight 25
Coincident |

The End Of Map 01 | Cosmogenesis: Fight 26-27

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