Uploaded October 2018 | Updated September 2026, 3 weeks ago
This build shows Rhalta in a very early state.
As you can see the door opens by itself revealing 2 placeholder NPCs outside, one which shows an early dialogue for the mage featuring multiple dialogue options.
Advancing further into the map reveals the early chapel as seen in one of the pre-release screenshots.
The next 2 zones got cut completly from the game. The first leads you through a lot of corridors eventually revealing a bridge closed off by 2 gates. The 2 blue placeholder boxes under it will unlock the gates by going near them.
The second cut zone seen starts with the roof crashing down completly and rain going through it. Theres not much else going on other than a Mythic Dawn guard walking around.
After leaving the zone the player will reach Zone 4, known as Zone 2 in the later builds where he has to jump down the pit in the balcony area to take the key to advance from a dead guard, wich was eventually changed to several waves of enemies you need to eliminate to gain the key in the later builds.
Please note that the music in this video was added later, as the audio in this build was disabled.
This build shows Rhalta in a very early state.
As you can see the door opens by itself revealing 2 placeholder NPCs outside, one which shows an early dialogue for the mage featuring multiple dialogue options.
Advancing further into the map reveals the early chapel as seen in one of the pre-release screenshots.
The next 2 zones got cut completly from the game. The first leads you through a lot of corridors eventually revealing a bridge closed off by 2 gates. The 2 blue placeholder boxes under it will unlock the gates by going near them.
The second cut zone seen starts with the roof crashing down completly and rain going through it. Theres not much else going on other than a Mythic Dawn guard walking around.
After leaving the zone the player will reach Zone 4, known as Zone 2 in the later builds where he has to jump down the pit in the balcony area to take the key to advance from a dead guard, wich was eventually changed to several waves of enemies you need to eliminate to gain the key in the later builds.
Please note that the music in this video was added later, as the audio in this build was disabled.







