Uploaded March 2014 | Updated September 2026, 2 hours ago
Here's gameplay I did with Darkflame during the beta session of the Elder Scrolls Online, which through the recent updates has proven to be quite interesting. The only things I've had concerns with I'd say for the beta is that to me there isn't really a WOW factor that makes me want to keep playing it. After I took a break I didn't really want to get back into it, so maybe if Bethesda can do something to it to make it more entertaining then maybe I'd consider it worth the money as it is. Regardless it still had a couple of cool elements and a few things that were fun to mess with, so overall I'd give it a 8/10 rating.
Here's gameplay I did with Darkflame during the beta session of the Elder Scrolls Online, which through the recent updates has proven to be quite interesting. The only things I've had concerns with I'd say for the beta is that to me there isn't really a WOW factor that makes me want to keep playing it. After I took a break I didn't really want to get back into it, so maybe if Bethesda can do something to it to make it more entertaining then maybe I'd consider it worth the money as it is. Regardless it still had a couple of cool elements and a few things that were fun to mess with, so overall I'd give it a 8/10 rating.

![[Tutorial] Custom Animating Weapons for WaW - Part 1
Note: Sorry for lag, freezes, or pixelated parts, there isnt much I can do about it :/
At last, a tutorial many have requested and wanted, custom animating. This tutorial uses the World At War rig and goes over everything from rigging to exporting to the game.
Links For This Part:
Maya 8.5 Plugin Tutorial: http://www.zombiemodding.com/index.php?topic=7023.msg79871
Maya 2012+ Plugin Tutorial: http://ugx-mods.com/forum/index.php?topic=1295.0 [Tutorial] Custom Animating Weapons for WaW - Part 1](https://i.ytimg.com/vi/DUKEsAfZNPM/mqdefault.jpg)








