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Extra Credits | The Disappointing Final Level - Making Better Endings For Better Games - Extra Credits @extracredits | Uploaded 5 years ago | Updated 4 hours ago
By keeping a consistent tone with the gameplay, tying up all loose plot and character threads, and balancing the emotional payoff with the emotional buildup, games can have amazingly powerful endings that leave us wanting more. We look at some well-done examples like Super Mario Odyssey, Portal, and Silent Hill 2, as well as some weaker examples like the endings of Psychonauts and Assassin's Creed 1.
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The Disappointing Final Level - Making Better Endings For Better Games - Extra Credits @extracredits

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