Uploaded March 2013 | Updated September 2026, 4 days ago
Flux, Azzure, and Wolfpaq discuss the upcoming Diablo 3 v1.08 patch and various other imminent game improvements, with a special focus on itemization.
Show content with approximate starting times for each topic:
0:50 -- SimCity's terrible launch and online-only DRM provokes Diablo 3 launch flashbacks.
5:50 -- Itemization changes coming to Diablo III. Fewer Rares of higher quality. Improvement?
9:20 -- Will improved quality Rare items make things more fun or just create inflation? Is Diablo III is more of a gear check than Diablo 2 was, or not?
18:40 -- Improved legendaries. More specialized legendary items that fit perfectly with or enable new/different certain builds would be awesome.
27:20 -- Does the Auction House exacerbate all item issues by putting such ease of distribution and accessibility into the economy? Opinions differ.
37:50 -- Legendary improvement suggestions and theorycrafting.
48:25 -- Improving the co-op experience. Adding more bonuses, or improving social tools?
55:25 -- Monster density issues and improvements. Flux pitches his idea for bonus dungeons again, and why simply sticking more monsters into the existing levels is a suboptimal adjustment.
1:06:15 -- Blizzard's recently improved community communication. Direct posts from devs, more activity from CMs. What's fueling this and should we expect more?
diablo.incgamers.com
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* Twitter: twitter.com/DiabloIncGamers
Flux, Azzure, and Wolfpaq discuss the upcoming Diablo 3 v1.08 patch and various other imminent game improvements, with a special focus on itemization.
Show content with approximate starting times for each topic:
0:50 -- SimCity's terrible launch and online-only DRM provokes Diablo 3 launch flashbacks.
5:50 -- Itemization changes coming to Diablo III. Fewer Rares of higher quality. Improvement?
9:20 -- Will improved quality Rare items make things more fun or just create inflation? Is Diablo III is more of a gear check than Diablo 2 was, or not?
18:40 -- Improved legendaries. More specialized legendary items that fit perfectly with or enable new/different certain builds would be awesome.
27:20 -- Does the Auction House exacerbate all item issues by putting such ease of distribution and accessibility into the economy? Opinions differ.
37:50 -- Legendary improvement suggestions and theorycrafting.
48:25 -- Improving the co-op experience. Adding more bonuses, or improving social tools?
55:25 -- Monster density issues and improvements. Flux pitches his idea for bonus dungeons again, and why simply sticking more monsters into the existing levels is a suboptimal adjustment.
1:06:15 -- Blizzard's recently improved community communication. Direct posts from devs, more activity from CMs. What's fueling this and should we expect more?
diablo.incgamers.com
Find Diablo:IncGamers on
* Facebook: facebook.com/DiabloIncGamers
* Twitter: twitter.com/DiabloIncGamers










