The Diablo 3 Podcast #88: Itemization, Monster Density, and Improving the Co-Op Experience @Diablo3Inc
The Diablo 3 Podcast #88: Itemization, Monster Density, and Improving the Co-Op Experience  @Diablo3Inc
Uploaded March 2013 | Updated September 2026, 4 days ago
Flux, Azzure, and Wolfpaq discuss the upcoming Diablo 3 v1.08 patch and various other imminent game improvements, with a special focus on itemization.

Show content with approximate starting times for each topic:

0:50 -- SimCity's terrible launch and online-only DRM provokes Diablo 3 launch flashbacks.

5:50 -- Itemization changes coming to Diablo III. Fewer Rares of higher quality. Improvement?

9:20 -- Will improved quality Rare items make things more fun or just create inflation? Is Diablo III is more of a gear check than Diablo 2 was, or not?

18:40 -- Improved legendaries. More specialized legendary items that fit perfectly with or enable new/different certain builds would be awesome.

27:20 -- Does the Auction House exacerbate all item issues by putting such ease of distribution and accessibility into the economy? Opinions differ.

37:50 -- Legendary improvement suggestions and theorycrafting.

48:25 -- Improving the co-op experience. Adding more bonuses, or improving social tools?

55:25 -- Monster density issues and improvements. Flux pitches his idea for bonus dungeons again, and why simply sticking more monsters into the existing levels is a suboptimal adjustment.

1:06:15 -- Blizzard's recently improved community communication. Direct posts from devs, more activity from CMs. What's fueling this and should we expect more?

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The Diablo 3 Podcast #88: Itemization, Monster Density, and Improving the Co-Op Experience

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