Uploaded January 2014 | Updated September 2026, 4 days ago
Reaper of Souls beta discussion covers legendary item drop rates, power, and build-changing potential. Plus why bounties are probably too rewarding, why the Inventory is definitely too small, and Paragon levels are too slow. Featuring Flux, Rankil, and Xanth.
1:00 -- Intro and show contents preview. Rankil and Xanth intro and recent RoS play.
3:00 -- Lacking legendary drop rate killing beta fun?
13:00 -- Legendary vs. Rare power curve. Legs are *that* much better, or just slightly higher stats + one bonus property? Is crafting sets and legs worth the trouble?
24:00 -- Inventory space is inadequate in RoS, thanks to new sets and legs, all the new crafting mats, etc. Emergency? solutions? More tabs? Each character gets a stash + the shared stash?
31:20 -- Gameplay issues. Should there ever be a reason to play Campaign Mode once you go through it once to unlock the features? Should all new features be free in D3, or are fans just entitled?
42:30 -- Bounty rewards are too exploitable and promote disunity in MP games.
44:00 --Paragon levels are no fun with such slow leveling gain. Is that just a Beta artifact since no one is farming for EXP? Or a bigger problem with the new system?
53:00 - Sockets. All but mandatory in some item types, which means any item of those types without the socket feel useless. How to fix? Remove sockets entirely? Make them guaranteed in weapons/helms?
____________________________
Links and a short description of every show can be seen in the Diablo 3 Podcast Episode Guide in Diablowiki.net.
* diablowiki.net/The_Diablo_Podcast_Episode_Guide
Find Diablo:IncGamers on
* Facebook: facebook.com/DiabloIncGamers
* Twitter: twitter.com/DiabloIncGamers
Reaper of Souls beta discussion covers legendary item drop rates, power, and build-changing potential. Plus why bounties are probably too rewarding, why the Inventory is definitely too small, and Paragon levels are too slow. Featuring Flux, Rankil, and Xanth.
1:00 -- Intro and show contents preview. Rankil and Xanth intro and recent RoS play.
3:00 -- Lacking legendary drop rate killing beta fun?
13:00 -- Legendary vs. Rare power curve. Legs are *that* much better, or just slightly higher stats + one bonus property? Is crafting sets and legs worth the trouble?
24:00 -- Inventory space is inadequate in RoS, thanks to new sets and legs, all the new crafting mats, etc. Emergency? solutions? More tabs? Each character gets a stash + the shared stash?
31:20 -- Gameplay issues. Should there ever be a reason to play Campaign Mode once you go through it once to unlock the features? Should all new features be free in D3, or are fans just entitled?
42:30 -- Bounty rewards are too exploitable and promote disunity in MP games.
44:00 --Paragon levels are no fun with such slow leveling gain. Is that just a Beta artifact since no one is farming for EXP? Or a bigger problem with the new system?
53:00 - Sockets. All but mandatory in some item types, which means any item of those types without the socket feel useless. How to fix? Remove sockets entirely? Make them guaranteed in weapons/helms?
____________________________
Links and a short description of every show can be seen in the Diablo 3 Podcast Episode Guide in Diablowiki.net.
* diablowiki.net/The_Diablo_Podcast_Episode_Guide
Find Diablo:IncGamers on
* Facebook: facebook.com/DiabloIncGamers
* Twitter: twitter.com/DiabloIncGamers










