Uploaded August 2025 | Updated September 2026, 2 weeks ago
“I'm going to put out something that plays [like] how we remember those games, not how they actually played.”
Julia Minamata talks nostalgia, design choices, and why 'The Crimson Diamond' skips arcade sequences, in her #LudoNarraCon panel earlier this year.
Watch the full panel 📼
youtu.be/s1lQwbWB2mk
“I'm going to put out something that plays [like] how we remember those games, not how they actually played.”
Julia Minamata talks nostalgia, design choices, and why 'The Crimson Diamond' skips arcade sequences, in her #LudoNarraCon panel earlier this year.
Watch the full panel 📼
youtu.be/s1lQwbWB2mk










