Uploaded September 2025 | Updated September 2026, 2 weeks ago
@VenusTheory and @JasonGravesMusic craft cinematic-style game music, demonstrating how to build narrative and atmosphere in the multifaceted art of modern cinematic game scoring. Together they explore pace, texture, and layering to drive and develop gameplay, with each sound carefully designed to deliver specific sonic narratives. Watch to see how they create game music that adapts to the numerous decisions a player can take.
Cameron, also known as Venus Theory, is a composer, sound designer, and content creator, while Jason Graves is a composer for games, film, and TV with two decades of experience.
Listen to the pack they created, Incursea, here - bit.ly/_Incursea_Venus-Theory_Jason-Graves
Discover Summit - bit.ly/_Novation_Summit_
Read more about Summit and Peak - bit.ly/Peak-and-Summit-still-reaching-new-heights
🎹 Suggested videos to watch next:
▶ youtu.be/A0U6OEL-IQY
▶ youtu.be/MiGYbHshm98
▶ youtu.be/zLF-3OFjhtA
▶ youtu.be/HqQlLkFHGdY
Chapters:
00:00 - Venus Theory and Jason Graves
01:53 - How to build an interactive game music cue with Summit
02:10 - Creating the starting point of the track: composing game music
02:48 - Experimenting with one shots and layering sound elements to create atmosphere
03:54 - Building out a melody with orchestral sounds
04:35 - Adding in staccato strings and brass harmonies
05:21 - Developing segments to build out gameplay structure
05:45 - Playing with texture and percussive elements to create sound variations
06:44 - Creating a combat section, combining electronic and organic drums, and synths
07:39 - Creating song transitions
08:11 - How to use FMOD to control and drive player activities
09:41 - Arranging sound elements to trigger different game play routes, simulating real game play
10:20 - Creating dynamic combat music to reflect gameplay outcomes
11:10 - Adding in gameplay transitions using middleware
11:58 - How you can use middleware to control musical transitions and system design
12:45 - Using hardware to get hands on with sound design for games with the Summit synth
13:45 - Advice when composing and scoring music from Jason Graves and Venus Theory
14:55 - Try out the sounds via Novation Components
--- Connect with us:
instagram.com/wearenovation
tiktok.com/@wearenovation
facebook.com/novationmusic
twitter.com/wearenovation
threads.net/@wearenovation
---We are Novation
We’re here to bring inspiring instruments and tools to musicians, producers, beatmakers, composers, and anyone else who creates sound. We’re based in the UK, but have always been found wherever you’re making music: from the cold, muddy warehouse raves of our early years right through to today — where our gear powers everything from DAWless jams to live shows and studio sessions the world over.
#Novation #MusicProduction #SoundDesign #Composer #GameMusic #Synth #VenusTheory #JasonGraves #FMOD #Middleware
@VenusTheory and @JasonGravesMusic craft cinematic-style game music, demonstrating how to build narrative and atmosphere in the multifaceted art of modern cinematic game scoring. Together they explore pace, texture, and layering to drive and develop gameplay, with each sound carefully designed to deliver specific sonic narratives. Watch to see how they create game music that adapts to the numerous decisions a player can take.
Cameron, also known as Venus Theory, is a composer, sound designer, and content creator, while Jason Graves is a composer for games, film, and TV with two decades of experience.
Listen to the pack they created, Incursea, here - bit.ly/_Incursea_Venus-Theory_Jason-Graves
Discover Summit - bit.ly/_Novation_Summit_
Read more about Summit and Peak - bit.ly/Peak-and-Summit-still-reaching-new-heights
🎹 Suggested videos to watch next:
▶ youtu.be/A0U6OEL-IQY
▶ youtu.be/MiGYbHshm98
▶ youtu.be/zLF-3OFjhtA
▶ youtu.be/HqQlLkFHGdY
Chapters:
00:00 - Venus Theory and Jason Graves
01:53 - How to build an interactive game music cue with Summit
02:10 - Creating the starting point of the track: composing game music
02:48 - Experimenting with one shots and layering sound elements to create atmosphere
03:54 - Building out a melody with orchestral sounds
04:35 - Adding in staccato strings and brass harmonies
05:21 - Developing segments to build out gameplay structure
05:45 - Playing with texture and percussive elements to create sound variations
06:44 - Creating a combat section, combining electronic and organic drums, and synths
07:39 - Creating song transitions
08:11 - How to use FMOD to control and drive player activities
09:41 - Arranging sound elements to trigger different game play routes, simulating real game play
10:20 - Creating dynamic combat music to reflect gameplay outcomes
11:10 - Adding in gameplay transitions using middleware
11:58 - How you can use middleware to control musical transitions and system design
12:45 - Using hardware to get hands on with sound design for games with the Summit synth
13:45 - Advice when composing and scoring music from Jason Graves and Venus Theory
14:55 - Try out the sounds via Novation Components
--- Connect with us:
instagram.com/wearenovation
tiktok.com/@wearenovation
facebook.com/novationmusic
twitter.com/wearenovation
threads.net/@wearenovation
---We are Novation
We’re here to bring inspiring instruments and tools to musicians, producers, beatmakers, composers, and anyone else who creates sound. We’re based in the UK, but have always been found wherever you’re making music: from the cold, muddy warehouse raves of our early years right through to today — where our gear powers everything from DAWless jams to live shows and studio sessions the world over.
#Novation #MusicProduction #SoundDesign #Composer #GameMusic #Synth #VenusTheory #JasonGraves #FMOD #Middleware










