Uploaded February 2017 | Updated September 2026, 2 weeks ago
Please consider supporting us on Patreon: patreon.com/GVMERS
Special thanks: John Decker (vimeo.com/jdecker)
The Command & Conquer series is one of the most successful real-time strategy franchises of all time. From the original “Tiberium” games to the Red Alert spin-offs, the Generals entries, and beyond, the series has consistently produced some of the most exciting RTS experiences available, with a focus on intense action sequences supported by light base-building and resource-gathering elements.
While the Command & Conquer games were a great addition to any real-time strategy gamer’s collection, the series was never able to successfully cross over into other genres, like the lucrative first-person shooter category of games. Command & Conquer Renegade attempted to bridge the gap in 2002, but only received a lukewarm reception, offering a mediocre single-player campaign with some fun but short-lived multiplayer
The Command & Conquer franchise seems like it would translate over to the 3D action realm perfectly: it has a rich, campy backstory that would provide the perfect backdrop for an over-the-top action game akin to the Call of Duty or Battlefield franchise, and the series’ strategic roots could lead to some innovative base-building elements in a first-person shooter game, especially in the multiplayer realm.
So it was heartbreaking for fans of the series to discover that a very promising, first-person take on the Command & Conquer games was cancelled shortly after its announcement in 2008, having been canned by EA Games. That game was dubbed simply “Tiberium.”
#gvmers #tiberium #commandandconquer
Submit your videos to GVMERS:
goo.gl/forms/ERoj7k3Pri
Subscribe to GVMERS
youtube.com/subscription_center?add_user=GVMERS
Follow @GVMERS on Twitter:
twitter.com/GVMERS
Like GVMERS on Facebook:
facebook.com/GVMERS
+1 GVMERS on Google+:
plus.google.com/u/5/b/112054666781403337745/112054666781403337745/posts?pageId=112054666781403337745
Follow GVMERS on Twitch:
twitch.tv/GVMERS
Please consider supporting us on Patreon: patreon.com/GVMERS
Special thanks: John Decker (vimeo.com/jdecker)
The Command & Conquer series is one of the most successful real-time strategy franchises of all time. From the original “Tiberium” games to the Red Alert spin-offs, the Generals entries, and beyond, the series has consistently produced some of the most exciting RTS experiences available, with a focus on intense action sequences supported by light base-building and resource-gathering elements.
While the Command & Conquer games were a great addition to any real-time strategy gamer’s collection, the series was never able to successfully cross over into other genres, like the lucrative first-person shooter category of games. Command & Conquer Renegade attempted to bridge the gap in 2002, but only received a lukewarm reception, offering a mediocre single-player campaign with some fun but short-lived multiplayer
The Command & Conquer franchise seems like it would translate over to the 3D action realm perfectly: it has a rich, campy backstory that would provide the perfect backdrop for an over-the-top action game akin to the Call of Duty or Battlefield franchise, and the series’ strategic roots could lead to some innovative base-building elements in a first-person shooter game, especially in the multiplayer realm.
So it was heartbreaking for fans of the series to discover that a very promising, first-person take on the Command & Conquer games was cancelled shortly after its announcement in 2008, having been canned by EA Games. That game was dubbed simply “Tiberium.”
#gvmers #tiberium #commandandconquer
Submit your videos to GVMERS:
goo.gl/forms/ERoj7k3Pri
Subscribe to GVMERS
youtube.com/subscription_center?add_user=GVMERS
Follow @GVMERS on Twitter:
twitter.com/GVMERS
Like GVMERS on Facebook:
facebook.com/GVMERS
+1 GVMERS on Google+:
plus.google.com/u/5/b/112054666781403337745/112054666781403337745/posts?pageId=112054666781403337745
Follow GVMERS on Twitch:
twitch.tv/GVMERS










