Derek Lieu | The Biggest Mistake of Indie Game Trailers | Video Game Trailer Academy @DerekLieu | Uploaded September 2020 | Updated October 2024, 7 hours ago.
A list of content quantities is a very boilerplate way to make a trailer, it's also very boring and generic.
derek-lieu.com/blog/2019/4/15/questions-to-ask-when-youre-stuck
Numbers only mean something when you know what the core experience is like. Knowing there's a lot of something isn't significant until you know the quality of the content. Since so many games do this, it makes the trailer sound generic and same-y too.
So resist the urge to list out quantities, and find more differentiated ways to talk about your game!
Video Chapters
00:00 - Introduction
00:38 - Why listing quantities is ineffective in game trailers
02:27 - When it's ok to list quantities
Links:
Restaurant Photo - unsplash.com/@jsycra
—
ABOUT ME
Hi, I'm Derek Lieu and I'm a game trailer editor! I got my start in the movie trailer industry as an assistant editor at a house which produced trailers for: The Matrix Trilogy, Spider-Man, Pirates of the Caribbean and many more.
Over many years I worked as an editor and started making fan trailers for games, until eventually I got jobs at game trailer houses in Los Angeles where I worked on games like Mortal Kombat X, Shadow of Mordor and lots of LEGO games. Independently I've helped make trailers for games like: Half-Life: Alyx, Firewatch, Dead Cells, Subnautica, Spelunky 2, Ooblets and BattleBlock Theater.
I'm using this channel to teach people about the art of making trailers via video essays, tutorials, reviews, and behind-the-scenes looks at my own work. I think about trailers a lot both for work and fun, so I have A LOT to say about them.
#gametrailers #indiegametrailers #trailerediting
Website: derek-lieu.com
Twitter: twitter.com/derek_lieu
Cats' Instagram: instagram.com/uniandebi
A list of content quantities is a very boilerplate way to make a trailer, it's also very boring and generic.
derek-lieu.com/blog/2019/4/15/questions-to-ask-when-youre-stuck
Numbers only mean something when you know what the core experience is like. Knowing there's a lot of something isn't significant until you know the quality of the content. Since so many games do this, it makes the trailer sound generic and same-y too.
So resist the urge to list out quantities, and find more differentiated ways to talk about your game!
Video Chapters
00:00 - Introduction
00:38 - Why listing quantities is ineffective in game trailers
02:27 - When it's ok to list quantities
Links:
Restaurant Photo - unsplash.com/@jsycra
—
ABOUT ME
Hi, I'm Derek Lieu and I'm a game trailer editor! I got my start in the movie trailer industry as an assistant editor at a house which produced trailers for: The Matrix Trilogy, Spider-Man, Pirates of the Caribbean and many more.
Over many years I worked as an editor and started making fan trailers for games, until eventually I got jobs at game trailer houses in Los Angeles where I worked on games like Mortal Kombat X, Shadow of Mordor and lots of LEGO games. Independently I've helped make trailers for games like: Half-Life: Alyx, Firewatch, Dead Cells, Subnautica, Spelunky 2, Ooblets and BattleBlock Theater.
I'm using this channel to teach people about the art of making trailers via video essays, tutorials, reviews, and behind-the-scenes looks at my own work. I think about trailers a lot both for work and fun, so I have A LOT to say about them.
#gametrailers #indiegametrailers #trailerediting
Website: derek-lieu.com
Twitter: twitter.com/derek_lieu
Cats' Instagram: instagram.com/uniandebi