The Biggest FLAWS With Multi-Crew Combat In Star Citizen Currently @HybridVAudio
The Biggest FLAWS With Multi-Crew Combat In Star Citizen Currently  @HybridVAudio
Uploaded June 2024 | Updated September 2026, 1 week ago
With the introduction of Master Modes in Star Citizen. We also go proper tuning for large ships that makes naval combat a reality now.

Despite the firepower large multi-crew ships bring to the game, there are still a lot of issues that CIG needs to address to close some balance gaps, particularly in PvP. In this video I cover these issues and talk about what CIG will be doing to address the problems going forward.

Watch my previous naval combat guide:
youtu.be/mYVVobRns6E

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System specs:
GPU: RTX 4090
Mem: 64gb DDR5
CPU: i9-13900k
Storage: Gen5 m.2

TIMESTAMPS:
0:00 Intro
0:44 Current Misconceptions with Escaping
2:09 Weapon Tunings and Gunnery
4:18 Star Citizen Has Always Struggled With Turrets
5:22 Master Modes Has NOT Fully Address This Issue
5:51 Time To Kill Issues
6:33 Projectile Speeds And Weapon Specific Stats
9:13 ESP and Sensitivity Issues For Turrets
10:24 Why Are Weapons Being Rebalanced Again?
11:58 New Ship Weapons?
12:39 What Can Be Done To Fix The Problems?
18:15 Conclusion
22:55 Outro

#starcitizen #guide #forgottenheralds
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The Biggest FLAWS With Multi-Crew Combat In Star Citizen Currently

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