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Code Monkey | The BIG PROBLEM of SELF-IMPOSED Crunch for Indie Game Developers @CodeMonkeyUnity | Uploaded May 2024 | Updated October 2024, 4 days ago.
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Article gamedeveloper.com/blogs/diving-into-the-nuance-of-self-imposed-crunch

๐Ÿ”ด RELATED VIDEOS ๐Ÿ”ด
Day in the Life of a Game Dev and YouTuber youtube.com/watch?v=QyFYHH00xx4
My Game Dev Journey (40+ Games! | mIRC to Flash to Steam) youtube.com/watch?v=0zscPf_U1VY.
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My game is RELEASED! I hope you like it! (Dinky Guardians) youtube.com/watch?v=7m2EJYFDgWI

๐Ÿ’ฌ Here's an interesting article on the problems of Crunch in the games industry, and specifically the issues with self-imposed crunch.
I know that for myself I've always had to crunch to finish my games, that's not a good thing but it has been my experience, I always want to my best and there's always so much to do to make a great game.
But I highly encourage you to take care of your health, do not neglect it in favor of your game, if you do you will eventually pay a heavy price.

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Hello and Welcome!
I'm your Code Monkey and here you will learn everything about Game Development in Unity using C#.

I've been developing games for several years with 8 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.

I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users.

You can see my games at endlessloopstudios.com
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- Website: unitycodemonkey.com
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- Steam: store.steampowered.com/developer/EndlessLoopStudios
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