The BEST Way to Create Smooth Tween Animations in Godot 4 @16bitdev
The BEST Way to Create Smooth Tween Animations in Godot 4  @16bitdev
Uploaded January 2025 | Updated September 2026, 4 days ago
Tween Animation in Godot 4.

- Timestamps -

0:00 - Preview
0:05 - Godot 3 vs Godot 4
0:38 - Two Ways to Create Tween
1:21 - tween_property()
2:02 - set_loops()
2:34 - Signals of Tween
3:18 - Binding object with Tween
4:22 - tween_callback()
5:32 - tween_interval() vs set_delay()
6:08 - tween_method()
6:37 - parallel() & chain()
7:38 - transition & easing
7:58 - Destroy old tween
8:13 - pause() play() & stop()
8:56 - custom_step(delta) - Manual Control
9:14 - set_speed_scale() - Speedup & Slowdown
9:45 - set_pause_mode()
10:56 - set_process_mode()
11:11 - interpolate_value() - Manual Interpolation
11:26 - Exercise 1: Spinning & Circular Motion with Tween
12:03 - Exercise 2: Tweening Shader
12:41 - Thanks to Everyone!

- Code -
Tween - pastebin.com/MzByGrFB

- Patreon -
patreon.com/16BitDev

- Discord -
discord.com/invite/AYv8FRz5ag




- Music Used -
Kinissue x Tibeauthetraveler - Wicked Thoughts
Provided by Lofi Records
Watch: youtube.com/watch?v=xvMS1pKGOXg
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16BitDev |

The BEST Way to Create Smooth Tween Animations in Godot 4

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