Uploaded January 2024 | Updated September 2026, 2 weeks ago
The Batman Main Trailer (Arkham Knight Cinematic Style)
Decided to remake the main trailer for The Batman 2022 in Arkham Knight. Took a bloody long time it did. Had a bit of a delay with getting certain clips so hope you all enjoy this bit
Follow TheGamingBatman52 on Twitter:twitter.com/GamingBatman52
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For anyone looking to recreate the final fire shot. It took many hours for me to research but I basically set thugs on fire after hitting them and set the shot
// Start up Shadow War DLC with code below using in game console and Press F12 to load the fire particles into memory
start batentry?Area=LazarusPit_A1
Put any codes below into Console.txt
Standard Fire Effect with a bit of smoke (Long Lasting)
Set RBMPawnAI ChallengeImpactParticleEffect ParticleSystem'DLC_VFX_LazarusPit.Particles.SmoulderingFireGround_P'
Set RBmPawnSpawner ChallengeImpactParticleEffect ParticleSystem'DLC_VFX_LazarusPit.Particles.SmoulderingFireGround_P'
Set BmScript.RSeqAct_InfiniteCombatSpawner ChallengeImpactParticleEffect ParticleSystem'DLC_VFX_LazarusPit.Particles.SmoulderingFireGround_P'
Crashed Vehicle Smoke Fire Effect (Long Lasting - stays on thug forever)
Set RBMPawnAI ChallengeImpactParticleEffect ParticleSystem'VFX_Riot.Particles.Vehicle.Fire_Large'
Set RBmPawnSpawner ChallengeImpactParticleEffect ParticleSystem'VFX_Riot.Particles.Vehicle.Fire_Large'
Set BmScript.RSeqAct_InfiniteCombatSpawner ChallengeImpactParticleEffect ParticleSystem'VFX_Riot.Particles.Vehicle.Fire_Large'
Vehicle Explosion Effect (only lasts a few seconds so good for power shots)
Set RBMPawnAI ChallengeImpactParticleEffect ParticleSystem'VFX_Riot.Particles.Vehicle.Fire_Explosion'
Set RBmPawnSpawner ChallengeImpactParticleEffect ParticleSystem'VFX_Riot.Particles.Vehicle.Fire_Explosion'
Set BmScript.RSeqAct_InfiniteCombatSpawner ChallengeImpactParticleEffect ParticleSystem'VFX_Riot.Particles.Vehicle.Fire_Explosion'
Molotov Fire (Long Lasting but small fire)
Set RBMPawnAI ChallengeImpactParticleEffect ParticleSystem'VFX_Riot.Particles.Molotov_Bottle_Fire'
Set RBmPawnSpawner ChallengeImpactParticleEffect ParticleSystem'VFX_Riot.Particles.Molotov_Bottle_Fire'
Set BmScript.RSeqAct_InfiniteCombatSpawner ChallengeImpactParticleEffect ParticleSystem'VFX_Riot.Particles.Molotov_Bottle_Fire'
**For Modders*
Learning about particles would recommend searching "Firemobile" by Slid in the "released-mods" channel of the Arkham Modding Server and other particle based mods like blood puddles on nexus.
nexusmods.com/batmanarkhamknight/mods/276
nexusmods.com/batmanarkhamknight/mods/270
The Batman Main Trailer (Arkham Knight Cinematic Style)
Decided to remake the main trailer for The Batman 2022 in Arkham Knight. Took a bloody long time it did. Had a bit of a delay with getting certain clips so hope you all enjoy this bit
Follow TheGamingBatman52 on Twitter:twitter.com/GamingBatman52
*******
For anyone looking to recreate the final fire shot. It took many hours for me to research but I basically set thugs on fire after hitting them and set the shot
// Start up Shadow War DLC with code below using in game console and Press F12 to load the fire particles into memory
start batentry?Area=LazarusPit_A1
Put any codes below into Console.txt
Standard Fire Effect with a bit of smoke (Long Lasting)
Set RBMPawnAI ChallengeImpactParticleEffect ParticleSystem'DLC_VFX_LazarusPit.Particles.SmoulderingFireGround_P'
Set RBmPawnSpawner ChallengeImpactParticleEffect ParticleSystem'DLC_VFX_LazarusPit.Particles.SmoulderingFireGround_P'
Set BmScript.RSeqAct_InfiniteCombatSpawner ChallengeImpactParticleEffect ParticleSystem'DLC_VFX_LazarusPit.Particles.SmoulderingFireGround_P'
Crashed Vehicle Smoke Fire Effect (Long Lasting - stays on thug forever)
Set RBMPawnAI ChallengeImpactParticleEffect ParticleSystem'VFX_Riot.Particles.Vehicle.Fire_Large'
Set RBmPawnSpawner ChallengeImpactParticleEffect ParticleSystem'VFX_Riot.Particles.Vehicle.Fire_Large'
Set BmScript.RSeqAct_InfiniteCombatSpawner ChallengeImpactParticleEffect ParticleSystem'VFX_Riot.Particles.Vehicle.Fire_Large'
Vehicle Explosion Effect (only lasts a few seconds so good for power shots)
Set RBMPawnAI ChallengeImpactParticleEffect ParticleSystem'VFX_Riot.Particles.Vehicle.Fire_Explosion'
Set RBmPawnSpawner ChallengeImpactParticleEffect ParticleSystem'VFX_Riot.Particles.Vehicle.Fire_Explosion'
Set BmScript.RSeqAct_InfiniteCombatSpawner ChallengeImpactParticleEffect ParticleSystem'VFX_Riot.Particles.Vehicle.Fire_Explosion'
Molotov Fire (Long Lasting but small fire)
Set RBMPawnAI ChallengeImpactParticleEffect ParticleSystem'VFX_Riot.Particles.Molotov_Bottle_Fire'
Set RBmPawnSpawner ChallengeImpactParticleEffect ParticleSystem'VFX_Riot.Particles.Molotov_Bottle_Fire'
Set BmScript.RSeqAct_InfiniteCombatSpawner ChallengeImpactParticleEffect ParticleSystem'VFX_Riot.Particles.Molotov_Bottle_Fire'
**For Modders*
Learning about particles would recommend searching "Firemobile" by Slid in the "released-mods" channel of the Arkham Modding Server and other particle based mods like blood puddles on nexus.
nexusmods.com/batmanarkhamknight/mods/276
nexusmods.com/batmanarkhamknight/mods/270










