The Art of Animating Walk Cycles: A Live Workshop with Edward Kurchevsky @animationclubschool
The Art of Animating Walk Cycles: A Live Workshop with Edward Kurchevsky  @animationclubschool
Uploaded January 2026 | Updated September 2026, 2 weeks ago
πŸ“… January 30, 16:00 UTC

Walking is the most natural way to make a character move on screen. Yet why does it seem that when you try to make your characters walk, the motion feels stiff, the rhythm of the walk breaks, and everything looks like disconnected parts instead of a living body?

In this open workshop, we’ll break down the walk cycle step by step together with Edward Kurchevsky and focus on: balance, weight, timing, and harmony of motion to get your character moving more naturally across the screen.

Edward Kurchevsky is a 2D animator and director whose work includes Primal, Scavengers Reign, Tales of Alethrion, and more. During the stream, he’ll share how he approaches walk cycles in production, what beginners often miss, and why this exercise is a cornerstone of animation learning.

Live on stream, Edward will animate a Rabbit walking, explaining each decision along the way β€” from the first pose to a walk that feels grounded and expressive.

πŸŽ₯ What to expect during the stream:
βœ”οΈ What makes a walk cycle feel natural instead of mechanical
βœ”οΈ Key principles to watch for: weight, rhythm, and balance
βœ”οΈ Live demo: creating a walk cycle step by step
βœ”οΈ Practical tips you can apply to any character
βœ”οΈ Interactive workshop format with Cata as host
βœ”οΈ Questions from the audience throughout the stream
βœ”οΈ Dedicated Q&A after the main demo
βœ”οΈ Useful insights for animators at any stage

πŸ“Œ Don’t miss it!
Join us on January 30 at 16:00 UTC for a focused, practical, and insightful animation workshop.
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The Art of Animating Walk Cycles: A Live Workshop with Edward Kurchevsky

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