The Archetype Trap | Design Club @extracredits
The Archetype Trap | Design Club  @extracredits
Uploaded October 2025 | Updated September 2026, 3 weeks ago
Healer, Tank, and DPS form the "Holy Trinity" of archetypes used by some games to form parties and enable matchmaking, but are these gospel or do they merely exist because designers force them in? And what happens when developers consider archetypes first instead of focusing on the actual needs of the game they've designed? Join Geoff and Will this week as they discuss all this and more!

Join Extra Credits’ designer-in-residence Geoffrey Zatkin and analysis enthusiast Will Kunkel for weekly episodes of Design Club, where they talk about the things that make our favorite games so special!
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Hosts: Geoffrey Zatkin- Studio Director and Will Kunkel - Live Content Producer | Countdown Card Art: David Hueso | Animated Locations: Nick DeWitt and Scott Dewitt I Showrunner & Narrator: Matthew Krol | Social Media: Kat Rider

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The Archetype Trap | Design Club

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