@DaveJerrard
  @DaveJerrard
Dave Jerrard | The A Hole @DaveJerrard | Uploaded 10 years ago | Updated 1 hour ago
Now that I finally got my text into Modeler, I want to add a nice round bevel to the edges. There's a few bevel tools out of the box, but only one does a nice rounded bevel on selected edges: Rounder.

It's flaky as hell, but when it works, it works great. Now if its insistence on rounding edges that aren't selected could be fix, and the pinching problem, which I show here, things would be great.

First thing I need to do is move a few edges to avoid that pinching problem. Simple again, right?

Nope. I find I need to use a combination of Merge Polygons and Dissolve to get the results I want. As you can see in the first bit, to move a seam, I have to split the letter somewhere else. Then I try to dissolve the edge, Doesn't always work, and the edge that I selected to dissolve is the one that remains. Pretty much exactly the opposite of what I want. So I end up splitting the letter a couple times in different spot and then force Modeler to merge the two polygons at the seam, and then merge the last polygon. I have to do this with a LOT of letters.

But if Rounder would just work like the other bevel tools and not pinch or work on edges I didn't select, a large part of my day would not have been spent fixing letters to avoid the problem. I'm just glad not all the letters had this problem. It was just the A, a, b, d, g, p, and the ampersand, &.
The A HoleProto-planetDogfights CLip - OKeefe sequenceSevere Off-Axis ReflectionsDiagonal Off-Screen StreakLightWave RocksDemo Reel - 2006Jousting at the 2013 Renaissance Pleasure FaireDogfights JetsTwinkling Effect With A Longer LensZooming In & Out of Off-Axis ReflectionsSuper hurricane over Earth during the Ordovician Period

The A Hole @DaveJerrard

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