Uploaded April 2025 | Updated September 2026, 2 weeks ago
Today I am featuring off this new framework I have made called Rubedo, fast, lightweight, versatile MCBE addon linker.
Rubedo is a fast, lightweight, and versatile tool designed to overcome the repetitive challenges of developing Minecraft Bedrock Script API addons. Rather than manually importing essential submodules (for commands, databases, forms, etc.) into every project source and modifying them to suit your project's structure, Rubedo provides a centralized system that:
- Imports and manages external Script API projects from GitHub as separate modules.
- Automatically updates and links assets (like entities, loot tables, functions, and more) into a unified build output.
- Merges and extends the base Minecraft addon manifest with a special field (rubedo_dependencies) so that your addon correctly references all externally managed modules.
- Utilizes a fast build system based on esbuild and custom asset linking logic to consolidate your custom source with dependency-provided code and assets.
STAR THE GITHUB: ⭐ Github: github.com/smell-of-curry/rubedo
JOIN Script API Discord: discord.gg/3GvfCDdTqY
JOIN Smell of Curry DISCORD: discord.gg/dMa3A5UYKX
Today I am featuring off this new framework I have made called Rubedo, fast, lightweight, versatile MCBE addon linker.
Rubedo is a fast, lightweight, and versatile tool designed to overcome the repetitive challenges of developing Minecraft Bedrock Script API addons. Rather than manually importing essential submodules (for commands, databases, forms, etc.) into every project source and modifying them to suit your project's structure, Rubedo provides a centralized system that:
- Imports and manages external Script API projects from GitHub as separate modules.
- Automatically updates and links assets (like entities, loot tables, functions, and more) into a unified build output.
- Merges and extends the base Minecraft addon manifest with a special field (rubedo_dependencies) so that your addon correctly references all externally managed modules.
- Utilizes a fast build system based on esbuild and custom asset linking logic to consolidate your custom source with dependency-provided code and assets.
STAR THE GITHUB: ⭐ Github: github.com/smell-of-curry/rubedo
JOIN Script API Discord: discord.gg/3GvfCDdTqY
JOIN Smell of Curry DISCORD: discord.gg/dMa3A5UYKX



![World Border Commands | Minecraft Bedrock | Command Blocks | Easy 1.18+ | MCBE
You can make a 100x100 World or even a 1000x1000 World, In this video, I will be showcasing a very simple world border system with command blocks it allows you to trap your players in a confined space using command blocks. This system is very easy to set up and only uses 4 Commands! Simply write the code to your world and set up a border and to will automatically tp them back
Command Used in the video:
-Z Border of 10
[RUA] execute @a ~~~ execute @s[z 1000,dz=99999999] ~~~ /gamerule commandblockoutput false
[CCA] execute @a ~~~ execute @s[z 1000,dz 999999999] ~~~ tp @s ~ ~ -999
[CCA] execute @a ~~~ execute @s[z 1000,dz=99999999] ~~~ tellraw @s {rawtext:[{text:§l§cWorld Border Reached}]}
[CCA] execute @a ~~~ execute @s[z 1000,dz=99999999] ~~~ /gamerule commandblockoutput true
Z Border of 10
execute @a ~~~ execute @s[z=10,dz=999999999] ~~~ tp @s ~ ~ 9
X Border of 10
execute @a ~~~ execute @s[x=10,dx=999999999] ~~~ tp @s 9 ~ ~
-X Border of 10
execute @a ~~~ execute @s[x 10,dx 999999999] ~~~ tp @s -9 ~ ~
Join this channel to get access to perks:
https://www.youtube.com/channel/UCbtRgldllSHEG7CnVp_04DQ/join World Border Commands | Minecraft Bedrock | Command Blocks | Easy 1.18+ | MCBE](https://i.ytimg.com/vi/id2K49J8H8c/mqdefault.jpg)






