marxvee | TF2 - Pass time speed oddities @Marxvee | Uploaded 8 years ago | Updated 1 hour ago
Pass time has a weird glitch related to class speed, if player 1 faster than player 2, and player 1 dies while carrying the ball or throws the ball and player 2 gets out of range of the jack, player 2 will retain player 1's speed until player 2 switches weapons, touches water, picks up a speed boost, goes in the ball carrier's radius, or readies/unreadies his minigun/sniper rifle. This can lead to stupid results, especially if you're a Brass Beast heavy.
also not documented (couldn't get footage because puppet bots aren't working): apparently if a demoman is charging and a medic heals him and quickly stops healing, the medic will run at 520 hammer units per second until he heals someone else or switches weapons.
Pass time has a weird glitch related to class speed, if player 1 faster than player 2, and player 1 dies while carrying the ball or throws the ball and player 2 gets out of range of the jack, player 2 will retain player 1's speed until player 2 switches weapons, touches water, picks up a speed boost, goes in the ball carrier's radius, or readies/unreadies his minigun/sniper rifle. This can lead to stupid results, especially if you're a Brass Beast heavy.
also not documented (couldn't get footage because puppet bots aren't working): apparently if a demoman is charging and a medic heals him and quickly stops healing, the medic will run at 520 hammer units per second until he heals someone else or switches weapons.