Uploaded December 2024 | Updated September 2026, 2 hours ago
check out part 1 here youtube.com/watch?v=DK3De735OYI
in this installment I go over some spots missed previously, before tackling some new maps. I plan to do more of these, so hit subscribe if you wanna see more
some spots were omitted due to trying to keep the video under a certain length. i might revisit these later. feel free to tell me about anything I missed, as well
Timestamps for each map:
0:00 snowycoast
0:22 borneo
1:08 upward
1:58 suijin
2:33 granary
2:38 badwater
2:42 rumford
4:15 swiftwater
4:35 thundermountain
7:05 badlands (koth)
7:46 highpass
9:15 cachoeira
10:35 gorge
11:35 brew
some of the terms, explained:
a bhop is when you jump at the same times as you hit the floor. why this works is very technical, but basically this can give you a tiny amount of extra height (as well as maintaining any gained horizontal velocity, up to a cap)
a pixelwalk is when you strafe into the surface extension of a surface to stand on top of a brush, typically a clipbrush. it's performed by holding a strafe key when moving towards a wall.
surfing, seen here on displacements, is done by holding a strafe keys towards the wall you're trying to surf on.
a headlock is a type of jump where there is something blocking you if you were to jump straight up. in kz it's used to make jumps harder or require a strafe. in tf2 it's usually incidental. practically it just means a jump will be more precise
wiggling is a term used to describe when you airstrafe back and forth ('wiggling' your mouse) to gain horizontal velocity. used for longjumps ('longstrafes') or to speed up for bhops.
Music used:
youtube.com/watch?v=ozqN79TeBNY
check out part 1 here youtube.com/watch?v=DK3De735OYI
in this installment I go over some spots missed previously, before tackling some new maps. I plan to do more of these, so hit subscribe if you wanna see more
some spots were omitted due to trying to keep the video under a certain length. i might revisit these later. feel free to tell me about anything I missed, as well
Timestamps for each map:
0:00 snowycoast
0:22 borneo
1:08 upward
1:58 suijin
2:33 granary
2:38 badwater
2:42 rumford
4:15 swiftwater
4:35 thundermountain
7:05 badlands (koth)
7:46 highpass
9:15 cachoeira
10:35 gorge
11:35 brew
some of the terms, explained:
a bhop is when you jump at the same times as you hit the floor. why this works is very technical, but basically this can give you a tiny amount of extra height (as well as maintaining any gained horizontal velocity, up to a cap)
a pixelwalk is when you strafe into the surface extension of a surface to stand on top of a brush, typically a clipbrush. it's performed by holding a strafe key when moving towards a wall.
surfing, seen here on displacements, is done by holding a strafe keys towards the wall you're trying to surf on.
a headlock is a type of jump where there is something blocking you if you were to jump straight up. in kz it's used to make jumps harder or require a strafe. in tf2 it's usually incidental. practically it just means a jump will be more precise
wiggling is a term used to describe when you airstrafe back and forth ('wiggling' your mouse) to gain horizontal velocity. used for longjumps ('longstrafes') or to speed up for bhops.
Music used:
youtube.com/watch?v=ozqN79TeBNY










