TF2 (More) New Weapon Ideas: Spy @SquimJim
TF2 (More) New Weapon Ideas: Spy  @SquimJim
Uploaded April 2017 | Updated September 2026, 10 hours ago
Remember when Team Fortress 2 got new weapons? Do you? Do you actually? Don't lie. But uhh hey! I've got some ideas. Hypotheticals. For...get this: New Weapons! Wow what a concept! Yeah. Ok. Why do I even write these?

Written Stats:
SPY

Knife Replacement
Gain additional abilities depending on wearer’s disguise
Scout Disguise: Speed increased from 107% to 133% and 20% damage vulnerability on wearer
Soldier Disguise: Max health increased from 125 to 200 (Any additional health converted to
overheal and begins to decay when disguise is lost)
Pyro Disguise: 33% fire damage resistance on wearer
Demoman Disguise: Max health increased from 125 to 175
Heavy Disguise: Max health increased from 125 to 200 and +25% health from all sources
Engineer Disguise: +25% faster cloak regeneration rate
Medic Disguise: Up to +6 health regenerated per second on wearer (Regeneration rate reduced
after being injured)
Sniper Disguise: +30% revolver damage bonus and no revolver damage fall off
Spy Disguise: +25% cloak duration
Wearer can only disguise as classes that they have killed (Disguise kit is locked until the wearer kills an enemy; killing an enemy will allow the wearer to disguise as any class they have killed that life)
20% slower firing speed

Watch Replacement
Cloak Type: Matter Transport
Alt Fire: Toss transporter.
Alt Fire when transporter is active: Decloak at transporter location
+50% regen rate
Transporter breaks after one use

Revolver Replacement
On Hit: Bleed for 5 seconds
On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits for 5 seconds
-85% clip size (1 shot)

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TF2 (More) New Weapon Ideas: Spy

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