Uploaded September 2014 | Updated September 2026, 1 week ago
This video is a basic tutorial on clipping primarily for Team Fortress 2, but this could also apply to other Source engine games. This series will cover what clipping is, how to best use it to your advantage, and how to figure out where it is needed.
This part is on techniques I use to find clipping issues and exploits in a TF2 map. Sorry for the frame rate loss when I'm in game though, apparently OBS isn't a fan of that!
If you have any questions on the subject, feel free to ask in comments! I will either answer there or incorporate it into a future video!
commands used in the video are:
r_drawclipbrushes 2
vcollide_wireframe 1
This video is a basic tutorial on clipping primarily for Team Fortress 2, but this could also apply to other Source engine games. This series will cover what clipping is, how to best use it to your advantage, and how to figure out where it is needed.
This part is on techniques I use to find clipping issues and exploits in a TF2 map. Sorry for the frame rate loss when I'm in game though, apparently OBS isn't a fan of that!
If you have any questions on the subject, feel free to ask in comments! I will either answer there or incorporate it into a future video!
commands used in the video are:
r_drawclipbrushes 2
vcollide_wireframe 1










