Uploaded September 2021 | Updated September 2026, 2 weeks ago
#freakfortress #freakfortress2 #teamfortress2
Hello Freaks, Friends, and TF2 Veterans alike and welcome a second more detailed look at another one of my FF2 Bosses "The Bonk Duo." This video showcases some of the changes that I made to the Bonk Duo's code. These changes included more voice lines, and added code. As stated before, Bonk Boy is the "Defender Of Control Point," and was made by the great Mr.Ytem39, while Bonk Girl is the "Defender of Mann City as well as the rest of the Badlands," as was made by myself.
Changes to Bonk Boy include reworking his menu abilities to add his sandman rage to his set of abilities. For some odd reason, his sandman was not being triggered on life loss, so I had to fix that manually. There are no changes to Bonk Girl as she is still functioning the exact same to what was shown in the first "Bonk Duo" video. Another noticeable change is how Medics should be able to revive dead players when the Bonk Duo is active. In other words, they should have a "Revive Markers" ability when active. "The Bonk Duo" boss will be available for download once I get their CFG fully finished.
Recap from previous video about the "Bonk Duo's" stats:
Bonk Duo Stats.
Bonk Boy:
1) 2 lives
2) 400 Hammer Unit speed
3) 150 Base Damage
4) Super Jump & Weigh Down
5) Triple Jump
6) Stun and Soda Popper on rage
7) Sandman with 40 baseballs and airborne mini-crits
8) Matrix Attack on life loss
Bonk Girl:
1) 1 life
2) 450 Hammer Unit Speed
3) Atomizer that changes damage depending on current HP.
* 118 when half alive
* 140 when half dead
4) Super Jump & Weigh Down
5) Triple Jump
6) Sandman and Ubercharge on rage for 12 seconds
* Any damage done with Bonk Girl's sandman causes Airblast
7) Chain Lightning On Rage
Notice: This duo boss has a gimmick in how Bonk Boy & Bonk Girl shares each other skills. This is known as "Ability Share"
Ability Share.
Bonk Boy:
* Gains Bonk Girl's "Damage Casus Airblast" weapon attribute and "Chain Lightning" on rage.
- The "damage causes airblast" can be seen in how Bonk Boy has a "Knock Them Back" menu ability that temporary causes him to knock enemies backwards with each hit. His Soda Pooper also knocks enemies backwards with each shot that is hit.
Bonk Girl:
- Gain's Bonk Boys "Matrix Attack" on Life Loss. Expect for Bonk Girl, it's converted into a menu ability.
Time Stamps:
0:00 Bonk Boy Round
1:52 Bonk Girl Round
4:01 Showcasing Medics ability to revive dead players (Revive Markers)
#freakfortress #freakfortress2 #teamfortress2
Hello Freaks, Friends, and TF2 Veterans alike and welcome a second more detailed look at another one of my FF2 Bosses "The Bonk Duo." This video showcases some of the changes that I made to the Bonk Duo's code. These changes included more voice lines, and added code. As stated before, Bonk Boy is the "Defender Of Control Point," and was made by the great Mr.Ytem39, while Bonk Girl is the "Defender of Mann City as well as the rest of the Badlands," as was made by myself.
Changes to Bonk Boy include reworking his menu abilities to add his sandman rage to his set of abilities. For some odd reason, his sandman was not being triggered on life loss, so I had to fix that manually. There are no changes to Bonk Girl as she is still functioning the exact same to what was shown in the first "Bonk Duo" video. Another noticeable change is how Medics should be able to revive dead players when the Bonk Duo is active. In other words, they should have a "Revive Markers" ability when active. "The Bonk Duo" boss will be available for download once I get their CFG fully finished.
Recap from previous video about the "Bonk Duo's" stats:
Bonk Duo Stats.
Bonk Boy:
1) 2 lives
2) 400 Hammer Unit speed
3) 150 Base Damage
4) Super Jump & Weigh Down
5) Triple Jump
6) Stun and Soda Popper on rage
7) Sandman with 40 baseballs and airborne mini-crits
8) Matrix Attack on life loss
Bonk Girl:
1) 1 life
2) 450 Hammer Unit Speed
3) Atomizer that changes damage depending on current HP.
* 118 when half alive
* 140 when half dead
4) Super Jump & Weigh Down
5) Triple Jump
6) Sandman and Ubercharge on rage for 12 seconds
* Any damage done with Bonk Girl's sandman causes Airblast
7) Chain Lightning On Rage
Notice: This duo boss has a gimmick in how Bonk Boy & Bonk Girl shares each other skills. This is known as "Ability Share"
Ability Share.
Bonk Boy:
* Gains Bonk Girl's "Damage Casus Airblast" weapon attribute and "Chain Lightning" on rage.
- The "damage causes airblast" can be seen in how Bonk Boy has a "Knock Them Back" menu ability that temporary causes him to knock enemies backwards with each hit. His Soda Pooper also knocks enemies backwards with each shot that is hit.
Bonk Girl:
- Gain's Bonk Boys "Matrix Attack" on Life Loss. Expect for Bonk Girl, it's converted into a menu ability.
Time Stamps:
0:00 Bonk Boy Round
1:52 Bonk Girl Round
4:01 Showcasing Medics ability to revive dead players (Revive Markers)