[TF2] Freak Fortress 2 - Boss vs Boss/Freak vs Freak Bonk Girl (Alpha) Showcase. @GANGST
[TF2] Freak Fortress 2 - Boss vs Boss/Freak vs Freak Bonk Girl (Alpha) Showcase.  @GANGST
Uploaded July 2021 | Updated September 2026, 1 week ago
#freakfortress #freakfortress2 #teamfortress2
Hello freaks, friends, and TF2 veterans alike and welcome to this new Freak Fortress 2 video. Now that I'm starting to understand how to work with the Freak Fortress 2 "Special_Menu_Manager" plugin, I have decided to create a proper 'Boss VS Boss" version of my existing Bonk Girl hale. The main purpose of this version of my hale is to test and see what I can REALLY do with the source engine regarding abilities, custom animations, and MOST importantly, custom soundtracks. Each of the menu abilities included in the Boss VS Boss version of Bonk Girl both better fit her character while also being as close to her upcoming fandom page and/or bio as possible. BVB Bonk Girl's abilities consist of this.

Menu Abilities:
Mana Type - "Z Power"

1) Equip Atomizer: Re-equip Bonk Girl's main weapon.

2) Environmental Scan: Outline enemies and buildings.
* This ability is also on her normal version, but I'm just leaving it in this version for now.

3) Super Agility: During this ability, Bonk Girl is under the 'Bonk Atomic Punch" effect while also having increased speed and jump height for 8 seconds.
* Important notice: The weapon you swap to during this ability is actually not the Bonk Atomic Punch Bottle, but rather Heavy's fists melee. (apparently you can just do that.) The fist has a 99 percent damage penalty which is 100 percent intentional. It is highly recommended that you swap back to the Atomizer once the Bonk Atomic Punch effect expires.
* Fun Fact: Bonk Girl equips the Bonk Atomic Punch bottle during this ability as I will eventually be replacing the normal running animations the bottle uses with custom/proper running and jumping animations of my own.

4) Z Counter: Gain the "Reflect" powerup for 5 seconds.

5) Z Defense: Bonk Girl takes 50% less damage from all sources for 10 seconds.

6) Z Regeneration: Regan health for 30 seconds.

Other Abilities:
Super Hero Dash (A.K.A Saxton Lunge) - Bonk Girl dashes forward towards her enemies at high speed. This does around 490-500 damage and has strong knockback.
* This ability will eventually have a proper animation to it.

Rage: On rage, Bonk Girl is Ubercharged for 12 seconds. She also temporary swaps to a Sandman that does 310 damage and instantly recharging baseballs. Bonk Girl's sandman has a 99% swing speed penalty and any damage done with the Sandman knocks enemies backwards. ("Damage Causes Airblast" weapon attribute) Bonk Girl also gains the "Chain Lightning" ability.

Passive Abilities:
"Super Human Like" strength: As we can see from some of her abilities, Bonk Girl has the power to launch enemies across the map by either damaging them with her Sandman, or by dashing into them.

"Glitched X5" Status: Bonk Girl's Atomizer's base damage changes depending on her HP.
* Fun Fact: ANY version of Bonk Girl that does not use her original VSH2 programming will always have this gimmick.

The lore of Bonk Girl's abilities copied from her upcoming Fandom Page and/or Bio:
Bonk Girl's power comes from a powerful material/potent known as “Z” or “Zonk Power” (Notice: this name may or may not be subject to change. Although currently, I like that this rhymes with “Bonk.” Also, don’t confuse this with the actual definitions of Zonk such as passing out or losing consciousness.) Bonk Girl's "Z Power" comes from a three-way mixture of both Australium as well as the Radiation and Isotopes located in the “Bonk Atomic Punch” and “Crit A Cola” energy drinks. These three elements mixed together gives Bonk Girl "Super Human Like" power and abilities. (Somewhat similar to the powers that Saxton Hale himself has) The Z Power can be seen resonating around Bonk Girl’s body as a streak of blue static electricity. Not only does this protect Bonk Girl in a way, it can also be used as a weapon. Anyone that gets either too close to Bonk Girl or tries to attack her may be hit with a fast moving non-lethal electric shock that can either knock people backwards or give them a slight burn. (Cough cough her “Chain lightning,” “Z Defense,” and “Z Counter” abilities)

Necessary Plugins:
1) "default abilities"
2) "ff2_dynamic_defults"
3) "ffbat_menu_abilities"
4) "ff2_tfcond" and "ff2_tfcond a-c"
*Notice: To get all of her tfcond abilities to work, all you need to do is duplicate the original "ff2_tfcond" plugin and rename it.
5) "m7_abilities_extended"
6) "ff2_tempMelee"
7) "ffbat_defaults"
8) "ff2_special_particle"
9) "ff2_otokiru_wc3"
10) improved_saxton

Notice: This BVB version of Bonk Girl is currently labeled as an "Alpha" as there may be future changes to my hale as I figure out some more cool stuff. An example of this is how she is eventually going to have addition custom animations to go with her menu abilities.
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GANGST |

[TF2] Freak Fortress 2 - "Boss vs Boss/Freak vs Freak Bonk Girl" (Alpha) Showcase.

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