Texturing lessons from House of the Dragon - FMX 2024 @FoundryTeam
Texturing lessons from House of the Dragon - FMX 2024  @FoundryTeam
Uploaded October 2024 | Updated September 2026, 5 days ago
See how the dragons were created for HBO’s acclaimed Game of Thrones prequel, House of the Dragon. Claudia Marvisi, Head of Texturing at Pixomondo, shares the creative process and technical wizardry behind the mythical creatures, including the pivotal role played by Mari in crafting intricate textures that give the dragons their distinctive look. From concept to final execution, this talk provides an insider's perspective on the challenges of breathing life into these iconic creatures.

Watch the presentation from FMX 2024 to learn tricks and techniques to help you enhance your own texturing skills.

#creaturetexturing
#organictexturing
#houseofthedragons
#behindthescenes
#maritexturing

Chapters
00:00 Intro
00:42 Overview
01:31 Pixomondo Demo Reel
06:25 Context and setting
08:15 From concept to reality
11:39 References
15:38 Prep and RnD - Vhagar
21:39 The texturing journey
23:10 Procedural base
24:42 Surfacing
26:23 Surfacing - Mari tips and tricks
28:28 Painting and detailing
37:20 Support
40:26 Support - Mari tips and tricks
41:41 LookDev
42:46 Conclusion and end result

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Texturing lessons from House of the Dragon - FMX 2024

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