@schoolofmotion
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School of Motion | Texture a 3D Model with Substance Painter! @schoolofmotion | Uploaded 5 months ago | Updated 2 hours ago
Adobe’s Substance Painter is arguably the industry go-to for texturing 3D models. But this powerful software comes with a lot of challenges if you don’t know your way around it. In this video, follow along with 3D motion designer Luis Miranda as he shows you the ins and outs. You’ll learn best practices for preparing your 3D model, how to properly set up UV mapping, and how to bring over your Substance materials into another 3D program.

Make sure to download the project files (including the models sculpted in Z-brush by Scott Unruh) so you can follow along! Grab them here: https://som.bz/3WDApAK

Follow Luis Miranda:
Website - luis-miranda.com
Twitter - twitter.com/luismiranda4d?lang=en
Instagram - instagram.com/luismiranda4d
LinkedIn - linkedin.com/in/lc-miranda-design

Scott Unruh Instagram: instagram.com/sunruh33


Intro 00;00;00

Project Setup 00;00;52

The Many, Many, Model UV Packing Options 00;06;10

Baking 00;14;14

ID Map and How to use it 00;15;37

Texture the Armor Pieces 00;19;40

Texture Mushroom Head 00;29;53

Exporting Materials and Mesh 00;38;29

Build Redshift Material with UDIMs 00;40;22

Mixamo for Posing 00;44;21
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Texture a 3D Model with Substance Painter! @schoolofmotion

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