TEST Serpentine Entities [TMNT Shell Shocked] @WhiteDragonYouTubePage
TEST Serpentine Entities [TMNT Shell Shocked]  @WhiteDragonYouTubePage
Uploaded October 2015 | Updated September 2026, 2 weeks ago
TEST Serpentine Entities [TMNT Shell Shocked]

Programming library tests:

int create_chain__(void self, ...);

PARAMS:
•void self: the HEAD entity
•float radius: radius of each single component
•int delay: delay in frame. The delay to copy the parent component movements
•float weight: weight of a single component
•int inside_collision: i's a flag. is true a child component can collide with the parent component
•float offsetx: shift in X axis
•float offsety: shift in Y axis
•float offsetz: shift in Z axis
•float anchorx: attach to the base (coord X)
•float anchorz: attach to the base (coord Z)
•float anchory: attach to the base (coord Y)
•float blockade_radius: it's the anchor of the last component to the base. It's expressed by a float num. to identify the radius distance.

PRATICAL EXAMPLES:
youtu.be/w8X_tyOZBUg?t=485
youtu.be/Ji1CVVRB2t4?t=192
youtu.be/w8X_tyOZBUg?t=601
youtu.be/EH40wIgWU-g?t=706
youtu.be/U89nmQASyv4?t=483
youtu.be/dBnFX6ljjg8?t=20
youtu.be/uHtLJtHlvu4?t=14
TEST Serpentine Entities [TMNT Shell Shocked]TMNT Shell Shocked [PLATFORM LEVEL TEST]TMNT: Shell Shocked [binding attack TEST]
White Dragon Software [YouTube Page] |

TEST Serpentine Entities [TMNT Shell Shocked]

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER