Terrain Tessellation Unity3D HDRP - Object Tessellation @GameDevBox
Terrain Tessellation Unity3D HDRP - Object Tessellation  @GameDevBox
Uploaded November 2023 | Updated September 2026, 54 minutes ago
What is tessellation? It’s a process of subdivision of fixed geometry with a possibility of consequent modification on next stages, i.e. in vertex program. Example of such modification — heightmap applied to geomtry with sufficient vertex density. Subdivision is performed fully on GPU with a help of geometry shader which produces new vertices and triangles and pass them further — to vertex and fragment shaders. See how we can Implement Tessellation in Unity HDRP.


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Terrain Tessellation Unity3D HDRP - Object Tessellation

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