Uploaded April 2019 | Updated September 2026, 3 weeks ago
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With Rune Factory 4 coming to the Switch soon, I wanted to do my part to share some of its rather gorgeous soundtrack - "Tears of the Wind Elder Dragon". Definitely worth checking it out when it releases!
--------------------
➤ Analysis:
This "Arrangement" version is an expansion of the regular "Tears of the Wind Elder Dragon", which was solely piano and was looped. This track has an additional orchestral introduction, as well as expanded material from 2:01 onward, including a proper ending rather than a loopable one.
Otherwise, the track opens with a nice piece of contrary motion in D minor which slowly expands outward in the strings and harp before shifting at 0:18 to G minor, then B-flat major, then A minor, before finally resting on G major.
Then the original material from "Tears of the Wind Elder Dragon" plays with a solo piano, starting with a doleful modulation from B-flat major into C major with the added 9th (D), and then D minor. This tertiary progression (B-flat to D) occurs quite often throughout this track, in different iterations (e.g. D minor to F major at 1:09, and D minor to B-flat major at 2:27).
There is a brief modulation into the relative major (F major) at 1:35, and later on, there is a surprising modulation into the tonic major (D major) at 2:42 with the presence of an F#, similar to a "tierce de Picardie".
Then the track concludes with some triumphant tertiary shifts (e.g. D major to B-flat major at 2:45).
--------------------
The score was created in Sibelius 7.5, and the audio was created in Cubase using the brilliant EastWest sample libraries.
★Game: Rune Factory 4
★Developer: Neverland Co.
★Publisher: Marvelous AQL
★Composer(s): Tomoko Morita
★Software: Sibelius 7.5, Cubase Elements 7, Adobe Premiere Elements 15, EastWest Sample Libraries
★Tags: Rune Factory, Rune Factory 4, Tears of the Wind Elder Dragon, Rune Factory 4 Ventuswill, Tomoko Morita, Rune Factory Soundtrack, Rune Factory OST, Ventuswill, Arrangement
#RuneFactory4
#TearsOfTheWindElderDragon
#SheetMusic
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With Rune Factory 4 coming to the Switch soon, I wanted to do my part to share some of its rather gorgeous soundtrack - "Tears of the Wind Elder Dragon". Definitely worth checking it out when it releases!
--------------------
➤ Analysis:
This "Arrangement" version is an expansion of the regular "Tears of the Wind Elder Dragon", which was solely piano and was looped. This track has an additional orchestral introduction, as well as expanded material from 2:01 onward, including a proper ending rather than a loopable one.
Otherwise, the track opens with a nice piece of contrary motion in D minor which slowly expands outward in the strings and harp before shifting at 0:18 to G minor, then B-flat major, then A minor, before finally resting on G major.
Then the original material from "Tears of the Wind Elder Dragon" plays with a solo piano, starting with a doleful modulation from B-flat major into C major with the added 9th (D), and then D minor. This tertiary progression (B-flat to D) occurs quite often throughout this track, in different iterations (e.g. D minor to F major at 1:09, and D minor to B-flat major at 2:27).
There is a brief modulation into the relative major (F major) at 1:35, and later on, there is a surprising modulation into the tonic major (D major) at 2:42 with the presence of an F#, similar to a "tierce de Picardie".
Then the track concludes with some triumphant tertiary shifts (e.g. D major to B-flat major at 2:45).
--------------------
The score was created in Sibelius 7.5, and the audio was created in Cubase using the brilliant EastWest sample libraries.
★Game: Rune Factory 4
★Developer: Neverland Co.
★Publisher: Marvelous AQL
★Composer(s): Tomoko Morita
★Software: Sibelius 7.5, Cubase Elements 7, Adobe Premiere Elements 15, EastWest Sample Libraries
★Tags: Rune Factory, Rune Factory 4, Tears of the Wind Elder Dragon, Rune Factory 4 Ventuswill, Tomoko Morita, Rune Factory Soundtrack, Rune Factory OST, Ventuswill, Arrangement
#RuneFactory4
#TearsOfTheWindElderDragon
#SheetMusic
![Sol Sanctum | Orchestral Cover
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Finishing off the Sol Sanctum themes from Golden Sun, here is an orchestral arrangement of the main dungeon theme itself!
➤ Analysis:
Interestingly, this track doesnt start in the home key (Tonic; A minor). Instead, it starts on the dominant key (the 5th; E major) before moving to the tonic.
The track exemplifies more of Sakurabas classic echoing, as seen in the Alto Flutes of 0:02, and later in the flutes at 0:19 and the trumpets at 0:53.
As the original opens with a strong string melody, Ive expanded that here to encompass two octaves in the upper violins, and completed the full harmonies in the string accompaniment.
Since Sol Sanctum is home to the Elemental Stars, Ive included several elements that allude to them. This includes the use of bright, twinkling instruments such as the glockenspiel and celesta, but even going so far as to quote the melodic motif from The Elemental Stars, albeit sped up, as seen in the horns of 0:41 and later the celesta itself at 0:45.
The original at 0:36 was rather scarce, so Ive included a running semiquaver melody in the clarinet which is slowly expanded. This material is inspired by the opening semiquaver runs in the Alto Flutes, which was present in the original.
The score was created in Sibelius 7.5, and the audio was created in Cubase using the brilliant EastWest sample libraries.
★Game: Golden Sun: The Lost Age
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Adobe Premiere Elements 15, EastWest Sample Libraries
★Tags: Golden Sun, Golden, Sun, The Lost Age, Golden Sun The Lost Age, TLA, GS, Golden Sun Orchestra, Golden Sun Cover, Golden Sun Remix, Golden Sun Arrangement, Sol Sanctum, Mt Aleph, Aleph, Vale, Sanctum
#GoldenSun
#Orchestra
#TheLostAge Sol Sanctum | Orchestral Cover](https://i.ytimg.com/vi/4feZvsQ1wpA/mqdefault.jpg)
![Prox | Orchestral Cover
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Nearly at the end of our quest, we begin to understand the motivation of our villains as we venture to their homeland of Prox, from Golden Sun.
➤ Analysis:
Although we first hear this theme as Sheba and Felix fall from atop Venus Lighthouse, the most familiar association is with the cold village of Prox to the north, just south of the final lighthouse, Mars.
The lore here is that Weyard (the world of Golden Sun) is slowly crumbling into a dark abyss due to alchemy being sealed away in the lighthouses. Prox, being towards the edge of Weyard, is on the brink of vanishing into this vast chasm. It can only be saved if the 4 lighthouses are lit, thus bringing alchemy back into the world. But Mars Lighthouse itself is even closer to the edge than Prox, ready to collapse into the dark at any moment, sealing Proxs (and the worlds) fate forever.
The desperation is incredibly profound and defines this track.
We open in a tragic A minor (A-C-E); very slow, very simple and empty with some lonely strings as if the other instruments had abandoned hope and fled the village. The strings drop down dolefully to the dominant - E major (0:08; E-G♯-B) in 1st inversion (G♯ in the bass). This resolves via a perfect cadence back to Am (0:13).
We then commence a chromatic descent from A-G♯-G, as if we are slowly falling into the depths of nothingness. Harmonically, we have progressed from Am to E to C (the relative major of Am). This sudden appearance of the relative major (C-E-G) gives us a sliver of hope in this otherwise despairing atmosphere.
From here, we climb back to E, and then progress via an interrupted cadence into F (0:22; F-A-C). Then we can drop back down to E so we can have our perfect cadence back to the tonic of Am (0:31). Then we get another partial chromatic descent of A-G-F♯-F-E - again, more falling off of the edge of the world - as we finally conclude with a crushing diminished 7th chord (0:44; G♯-B-D-F).
Generally, this opening section has remained identical to Sakurabas, outside of some filling in of the harmonies that were previously absent. The next section (0:46 - 1:29) is essentially a repeat of the opening (0:00 - 0:45), now with an oboe introducing a new melody to complement the strings.
After this (1:29), Sakuraba originally looped the track here. But I decided to offer one more statement of this phrase with some larger, more dramatically yearning instrumentation as if everyone is coming together for one last attempt to prevent their doomed fate.
And for the first time, Ive given this track a definitive ending (4:19). Id like to start adding some optional definitive endings to these arrangements now that some video game orchestras are starting to play them and (like me) dont know how to end it!
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest and Vienna Symphonic.
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Prox
#GoldenSun
#Orchestra
#Prox Prox | Orchestral Cover](https://i.ytimg.com/vi/4l6pz4wUcl0/mqdefault.jpg)
![Sea of Time (Extended) | Golden Sun Orchestral Cover
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An extended version of Golden Suns Sea of Time, now for orchestra.
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest and Vienna Symphonic.
★Game: Golden Sun: The Lost Age
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Sea of Time, Poseidon
#GoldenSun
#Orchestra
#SeaOfTime Sea of Time (Extended) | Golden Sun Orchestral Cover](https://i.ytimg.com/vi/52os4YcMZxE/mqdefault.jpg)
![Satorl Marsh (Night) | Orchestral Cover
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Im really feeling it now that Xenoblade Definitive Edition is finally upon us, so here is a full sheet music score transcription the classic, Satorl Marsh (Night).
Featuring the vocal talents of Psamathes - check out her awesome work:
➤ https://www.youtube.com/psamathes
➤ https://twitter.com/Psamathes
➤ https://psamathes.bandcamp.com
➤ https://psamathes.com
Many thanks to KibaLight for their 4K Xenoblade footage:
https://youtu.be/SKON7Rc46Zw
➤ Analysis:
This track is one that canonically follows after the grand and adventurous Gaur Plain. As such, it is more introspective and serene in nature, portraying the glimmering nights of the more linear Satorl Marsh.
The track opens with a vast Gb major 7th chord (Gb-Bb-Db-F; 0:03), with a deep contrabass pitted against a twinkling piano ostinato. This is quickly accompanied by female vocals, and a cohort of pulsating strings.
Although opening in Gb major (or potentially F minor/Db major), the true tonal center is actually Bb minor (Bb-Db-F). This can be deduced due to the oboe phrase concluding with a perfect cadence in - you guessed it - Bb minor (0:33), as well as later passages emphasizing Bb minor (e.g. 1:54).
The opening material (0:03 - 0:14) is repeated and extended twice more (0:15 - 0:39, 0:40 - 1:04), now with an additional lyrical oboe floating above in place of the vocals. I hope this opening minute was your least favourite part of the track since it never appears again! D:
At 1:04, we progress to the main section of the track, now travelling through a circle of 5ths to reach the relative major - Db (Db-F-Ab; 1:10). Here, the strings and piano take on the melodic focus with material constructed out of the earlier oboe passage, with the oboe now providing counter-melodic support (1:12).
These 4 bars (1:04 - 1:17) are nearly repeated again (1:17 - 1:25), but concluding the phrase with a surprise tertiary shift up to F major (F-A-C; 1:26) rather than Db. We would expect this to modulate via a perfect cadence back to the tonic of Bb minor, but instead we are treated to a remarkable interrupted cadence into Gb (Gb-Bb-Db; 1:29).
We have reached the climax: the dynamics increase; the vocals have returned fleshing out major 7th chords; and the oboe doubles the melody with the piano and strings. From here, the harmony quickly reaches the tonic (Bb minor; Bb-Db-F; 1:39) before floating up a beautiful ascending sequence decorated with added note chords (Ab major 9th; Ab-C-Eb-Gb-Bb; 1:51 - a very scrumptious chord!), concluding in the tonic, Bb minor (1:54).
At 2:06, the track moves into a new section with a long-debated discussion about whether hes still a tuna ... 🐟
Okay, memes aside, this new section introduces text into the track. The official text is unknown, but fans have identified potential Latin transcriptions:
Iste Natura (This nature)
Iste Terra (This Land)
Iste Mare (This Sea)
Eso (Eaten)
This transcription was later re-translated by WorthlessKoridian on Reddit to become:
Iste Natura (That [man] with the nature)
Iste Terra (That [man] with the land)
Iste Mare (That [man] with the sea)
Eso (About to be eaten)
Now I wont explain the text further since it would contain spoilers, but if youve finished the game and want to read their analysis further, check it out - its an interesting read:
(SPOILER WARNING IN LINK)
https://bit.ly/2Ap9Nf6
In other news, this section (2:06) closely resembles the opening material (0:15), with the alternating Gb-F ultimately resolving to Bb minor, and a near full repeat (2:31), concluding the track.
Trivia: This track has an identical tempo marking to Valak Mountain (Night) (*Cue conspiracies*)
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest and Vienna Symphonic.
★Game: Xenoblade Chronicles
★Developer: Monolith Soft
★Publisher: Nintendo
★Composer(s): Manami Kiyota
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library
★Tags: Xenoblade Chronicles Definitive Edition, Satorl Marsh Night, Satorl Marsh (Night), Xenoblade Chronicles, Sheet Music, Score, Satorl Marsh Sheet Music
#XenobladeChronicles
#SheetMusic
#SatorlMarsh Satorl Marsh (Night) | Orchestral Cover](https://i.ytimg.com/vi/5BYZRP8Jags/mqdefault.jpg)
![Ready for a Challenge | Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
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Heres an orchestral arrangement Ive created of Sakurabas aggressive Ready for a Challenge from Golden Sun.
➤ Analysis:
Another of the Colosso themes, this one plays while you are racing through the puzzles.
It is (surprisingly) one of the most dissonant of Golden Suns themes, notably between 0:45 - 1:01, with an abundance of semitonal false relations and chromatic movements combined with an unresolved suspended 4th chord in a stabbing syncopated ostinato (horns, trumpets, strings).
However, it does still contain many of Sakurabas classic techniques; echoing semiquaver passages (oboes and trumpets at 1:07) and the use of the Lydian 4th (again, oboes and trumpets at 1:02).
Generally, the piece appears to be in E Dorian/Aeolian, with the unusual (yet effective!) D-natural starting the melody in the strings at 0:02 before moving to C-sharp, suggesting A major (the subdominant key of E Dorian), but quickly moving back to C-naturals (suggesting E Aeolian).
Also, Im now uploading in 1440p, so clearer videos - yay!
The score was created in Sibelius 7.5, and the audio was created in Cubase using the brilliant EastWest sample libraries.
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Adobe Premiere Elements 15, EastWest Sample Libraries
★Tags: Golden Sun, Golden, Sun, The Lost Age, Golden Sun The Lost Age, TLA, GS, Golden Sun Orchestra, Golden Sun Cover, Golden Sun Remix, Golden Sun Arrangement, Colosso, Golden Sun Colosso, Ready For A Challenge
#GoldenSun
#Orchestra
#TheLostAge Ready for a Challenge | Orchestral Cover](https://i.ytimg.com/vi/5wHe2t20nT0/mqdefault.jpg)




![Crossbone Isle (Extended) | Golden Sun Orchestral Cover
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A 30-minute extended orchestral cover of Crossbone Isle from Golden Sun!
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Vienna Symphonic and Sampleism.
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, Sampleism
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Crossbone Isle
#GoldenSun
#Orchestra
#CrossboneIsle Crossbone Isle (Extended) | Golden Sun Orchestral Cover](https://i.ytimg.com/vi/7Xc5rEFfeuk/mqdefault.jpg)
