Team Fortress 2: Fixed Wind Waker Explosions @t0ms0nic
Team Fortress 2: Fixed Wind Waker Explosions  @t0ms0nic
Uploaded April 2015 | Updated September 2026, 3 weeks ago
tf2.gamebanana.com/skins/80830
THIS MOD WASN'T ORIGINALLY MADE BY ME, OBVIOUSLY

Six hours spent on making this work properly for the first time since the Pyromania Update in 2012, and turns out Valve killed custom explosion particles back in October 2014 so that people had to rely on the rare hell that is sv_pure -1 servers to even use cool shit like the Kirby and Donkey Kong explosions. Thanks, Merasmus.

I'd rather wait and see if Valve brings them back while also adding new particles, meaning I'd have to tediously update this again, before I release this... but I can now if people want it and have a means to play with it.
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Team Fortress 2: Fixed Wind Waker Explosions

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