Uploaded April 2018 | Updated September 2026, 3 weeks ago
This is task 1 of the 2018 Ocarina of Time TAS competition. There were 8 entrants.
More information on the competition and where the tasks are released can be found here: discord.gg/mGUjGVX . This task 2 will be a bit more straight forward and beginner frendly.
Task 1: Begin by entering Deku Tree from Kokiri Forest, kill 3 enemies and collect 1 Gold Skulltula Token, and end by entering Ghoma's room
Results: Name, Time(Seconds) [Rerecords]
Omgatree: 65.1 , [864]
OJJ: 39.3 , [682]
Javascript: 36.05, [1648]
Mephisto: 34.4 , [483]
95Shade: 33.35, [467]
Eumeus: 31.45, [2378]
RoseWater: 25.35, [4109]
Amateseru: 22.05, [2397]
Music: Day 7 - The Road youtube.com/watch?v=qvTuKTP7JYQ
These are tool-assisted, meaning savestates are used and the game is played with frame advance or slowed down with an emulator. For more info, visit tasvideos.org
This is task 1 of the 2018 Ocarina of Time TAS competition. There were 8 entrants.
More information on the competition and where the tasks are released can be found here: discord.gg/mGUjGVX . This task 2 will be a bit more straight forward and beginner frendly.
Task 1: Begin by entering Deku Tree from Kokiri Forest, kill 3 enemies and collect 1 Gold Skulltula Token, and end by entering Ghoma's room
Results: Name, Time(Seconds) [Rerecords]
Omgatree: 65.1 , [864]
OJJ: 39.3 , [682]
Javascript: 36.05, [1648]
Mephisto: 34.4 , [483]
95Shade: 33.35, [467]
Eumeus: 31.45, [2378]
RoseWater: 25.35, [4109]
Amateseru: 22.05, [2397]
Music: Day 7 - The Road youtube.com/watch?v=qvTuKTP7JYQ
These are tool-assisted, meaning savestates are used and the game is played with frame advance or slowed down with an emulator. For more info, visit tasvideos.org




![[Proof of Concept] DC burning shield hover
Proof of concept for this as some rng manipulation will be needed to keep the Keese from going so far that its untargets.
This would be required for oot3d no doors
I made this cause Aron made me. [Proof of Concept] DC burning shield hover](https://i.ytimg.com/vi/RUeIN5tifQM/mqdefault.jpg)


![Courtyard WW to Collapse as Child w/ FW [Lowest of lotad ][Please Read Description]
Here I show how to wrong warp from Courtyard to Collapse as child using FW. This now make hoverboots obtainable without opening a door, as this can be used to steal the timer and a zelda escape wrong warp to get to collapse w/ FW set in shadow. Then an FW dive can be done to enter shadow with the hoverboots room loaded.
The FW dive done after leaving GTG is done to change the position of FW without changing exit it is associated with. It is basically mimicking entrance point glitch. This adjustment dive didnt have to be done in fortress, it just so happened that GTG sets the perfect coordinates the wrong warp.
***Note***
Bizhawk kept crashing while trying to make a tas, so I just decided to do it with save states and splice it together. If the audio skips or sounds a little weird thats why. I did use cheats to move link, but everything done with cheats can be done without cheats. I was just fed up with bizhawk crashing and I just wanted get the video out. Courtyard WW to Collapse as Child w/ FW [Lowest of lotad ][Please Read Description]](https://i.ytimg.com/vi/VBYqFgMJ614/mqdefault.jpg)


