Jarlyk | [TAS] The Path Not Taken @jarlyk | Uploaded February 2023 | Updated October 2024, 3 hours ago.
Sometimes when working on a gimmick tool assisted speedrun like this one (floor is lava / minimum grounded time), you discover a subtlety that requires you to roll back a routing decision and take a different path. Here's one such occasion where a typical route into Deepnest ends up requiring more grounded time than expected due to an unlucky arrangement of geometry in the room before the drop. As such, we're going to go through Fungal Core instead. Still, might as well share the footage of the path that might've been.
Sometimes when working on a gimmick tool assisted speedrun like this one (floor is lava / minimum grounded time), you discover a subtlety that requires you to roll back a routing decision and take a different path. Here's one such occasion where a typical route into Deepnest ends up requiring more grounded time than expected due to an unlucky arrangement of geometry in the room before the drop. As such, we're going to go through Fungal Core instead. Still, might as well share the footage of the path that might've been.