[TAS test] Shadow Warrior - Map 1 Walkthrough 100% @Dimon12321
[TAS test] Shadow Warrior - Map 1 Walkthrough 100%  @Dimon12321
Uploaded May 2025 | Updated September 2026, 1 week ago
BizHawk 2.10 dev build with DOSBox-X core
1999 configuration (Pentium 3, 300 MHz, 200000 cycles)
VESA No LFB - to avoid flickering
640x480, 3D sprites on, shadows off
Software Render

Despite being the first map, I don't like the performance, and it seems to be dependent on the "visplane" quantity (rendered columns). Its performance is already bad at 800x600 resolution.
- 3dfx patch doesn't improves things because 3D sprites are missing and the emulated 3dfx Voodoo 1 doesn't seem powerful enough.
- DOS32A doesn't work. Maybe a different ROM will do because the one I use has no DOS4GW.exe inside the game folder. Apparently, it's injected in SW.exe and requires HEX editing for DOS32A.exe to be picked instead.
- Unlike the upstream (native DOSBox-X), Bizhawk doesn't keep CD content in memory. That's why the music is missing. Not a big deal. It can be overlaid on the audio stream in any video editor.

The control is delayed a little and it's hard to provide smoothness. After all, I was playing in slow-motion and it's a test run. I'm not a fan of Linux and libTAS, but, for a better picture, it would be reasonable to use a source port here because one provides both HD aspect ratio and stable 60 fps. I'll raise the frequency to 300000 cycles (600 MHz) on my next test to see if it changes anything.

Raw 480p footage was upscaled to 1440p using "Nearest neighbor" filter.

Uploaded on May 10, 2025, but I expected to continue it and release a full shareware episode. No, I don't have much time for now =(
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Dimon12321 |

[TAS test] Shadow Warrior - Map 1 Walkthrough 100%

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