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Superdavo0001 | [TAS] Super Mario 64 - Swingin' In The Breeze In 11"03 By Superdavo0001, Dargos & Snark122 @Superdavo0001 | Uploaded 5 years ago | Updated 2 hours ago
• 11"10 By Snark122 (also 11"17 from 2012): youtu.be/NamWHywBEBY?t=3m30s

• 11"07 by Dargos: youtu.be/HY0Qte37G_I

• 11"03 By Superdavo0001 & Dargos

* Dar Gos' Channel: youtube.com/channel/UCEgfodfjfo3J-bUAHrwl0Lw
* Snark122's Channel: youtube.com/channel/UCyoAdfPdT100F12BmXDUpbw
* TimeTravelPenguin's Channel: youtube.com/channel/UCUMWpmbkD0HvkgFC0BqrTFw

In this video, the star Swingin' In The Breeze (in Rainbow Ride) is collected 2 frames faster than the previous record by Snark, and 1 frame faster than a run created by Dargos earlier today. This was achieved by fully optimising the new movement strat used in the original 1f save.

As was the case for our recent BitFS save, this was done in collaboration with the legendary Dargos, and we both contributed important details that led to this save.

In fact, this save happened in a remarkably similar way to the BitFS improvement (at least if you in include Plush's initial 1f save as an equivalent to Dargos' initial 1f save).

It began with TimeTravelPenguin investigating the star. He asked Snark for his files, and tried to find a way to save time. Unfortunately, his searches didn't find anything improvable, but led me & Dargos to look at Snark's original run more closely. We found that he used some rather unusual movement, which didn't look like it should be optimal, shortly after the ledgegrab. TimeTravelPenguin gave us Snark's run to look at, and Dargos realised that it should be faster to grind continually instead of recovering (Snark's recovery had significantly less speed, costing a lot of distance). When he TASed the run, he found that it saved a frame, and put him quite close to saving an additional frame.

Once Dargos posted that run, I decided to look through it & see whether he did anything that could be improved, and I found a couple of things. The main one was that he took a dust-frame during the initial grind. While this was useful in BitFS, that was only because we couldn't do perfect qframe grinding otherwise. Dargos assumed the same to be true here, and so took the dust-frame to avoid having to take a 1/4 transition. However, I realised that this was actually not the case, and was able to achieve a perfect qf grind. Dargos also jumped for 1 frame before diving to reach the axle (there was probably a reason for this in his run), when it would be faster to dive immediately.

I then fixed all these details, and tried to save a frame with them. Unfortunately though, I was unable to land on the axle a frame earlier, which was needed to save the frame.

Dargos then looked into this, and found that I was just 0.6 units (subject to correct speed manipulation on the jumpdive) from saving the frame, and set to work trying to save them. As was the case in BitFS, he managed to save just enough distance to save the frame, though it's still within a unit or so.

It really is weird just how similar the progression of this star is to the progression of BitFS - in both cases, a slower movement was replaced with divegrinding, which saved a frame, then I found a way to save a qframe, then Dargos finished the save by finding tiny unit-level improvements.

Although this run improves Snark's TAS by 2 frames, it still contains his inputs up to the ledgegrab, and he is therefore still an author. Pretty much all of the inputs that follow (except the grind setup, which has a few frames of my inputs) were done by Dargos. However, as I found the bulk of the most recent frame save, we decided that I should upload the run. Massive thanks to Dargos for letting me upload this one :D

Special thanks to TimeTravelPenguin for , and to Snark122 for giving us TAS files to work from! Their channel links are at the top of this description, along with Dargos' channel. I'd recommend checking them all out, as they've all been responsible for some awesome TASes!

Total re-records: 62,946 (2,527 by me & Dargos, the rest by Snark)
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[TAS] Super Mario 64 - Swingin' In The Breeze In 11"03 By Superdavo0001, Dargos & Snark122 @Superdavo0001

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