@PaLiX
  @PaLiX
PaLiX _ | [TAS] SM64 - In the Deep Freeze - 5.23 @PaLiX | Uploaded July 2021 | Updated October 2024, 4 days ago.
By me, ERGCXander, Krithalith, Crackhex and Manama

Over the past few days lots of TASers have been working together finding optimizations and writing bruteforcers to improve this star. The first improvement was getting a better yaw on the starting slidekick which allows mario to face more to the right at the dive recover after the slope. This allowed us to reach the ice sculpture 1f earlier by simply doing the dive recover 1f earlier, however the angle still wasn't good enough to get into the star hole without overshooting the star hole instead of bonking. Using a variety of bruteforcers we were able to save enough units such that there was a small y window where we could successfully bonk on the side of the star hole without overshooting to save the frame.

Xander: youtube.com/EpicRandomGamingChannel
Krithalith: youtube.com/user/Kiefertje
Crackhex: youtube.com/channel/UC_9O61Cu6DpvjDVMLWdUGCQ
Manama: youtube.com/channel/UCqweAVPadUxg4OLRNjLZt2g

Previous: 5.27 by me youtu.be/j5mfIQIHzf8
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[TAS] SM64 - In the Deep Freeze - 5.23 @PaLiX

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