Uploaded September 2013 | Updated September 2026, 2 weeks ago
I accidentally found this messing around with talking to Red Bones. If you jump 2 frames after talking to him, you will jump and then talk to him. You'll then twirl to the left, and as soon as Koops stops talking, you'll start jumping again (Not pressing anything!) and somehow enter the Red Bones battle immediately instead of hammering through the dry bones up to the battle.
This saves 155 frames.
I accidentally found this messing around with talking to Red Bones. If you jump 2 frames after talking to him, you will jump and then talk to him. You'll then twirl to the left, and as soon as Koops stops talking, you'll start jumping again (Not pressing anything!) and somehow enter the Red Bones battle immediately instead of hammering through the dry bones up to the battle.
This saves 155 frames.
![[MK8] Thwomp Ruins - 1:52.242 by Tyler (10th Worldwide)
10th Worldwide as of 07/13/2014
I really have no idea where Im losing a ton of time on lap 2 and 3. Halp. [MK8] Thwomp Ruins - 1:52.242 by Tyler (10th Worldwide)](https://i.ytimg.com/vi/yKndBLaB0Wc/mqdefault.jpg)
![[MK8] 3DS Music Park - 1:53.129 by Tyler (8th Worldwide)
8th Worldwide as of 07/26/2014
I went from the time I had day of release, to this in a few hours. Thanks to Arceus for teaching me the strats.
The fail at the ending.. no subberoni pepperoni [MK8] 3DS Music Park - 1:53.129 by Tyler (8th Worldwide)](https://i.ytimg.com/vi/yLpyIo7dZ0s/mqdefault.jpg)

![[MKW IL] The Chances
Seriously Lew?
http://mkboards.com/forums/index.php/topic,2515.0.html
This war was pretty fun, we were messing around a lot in the call towards the end because of the lead we had on them, and the fact that the past 4 weeks we were all out tryhard in call and needed a break. [MKW IL] The Chances](https://i.ytimg.com/vi/yo9dPk6Jq4c/mqdefault.jpg)
![[MKW TAS] Rapid Fire Hop Abuse on Every Course
Re-uploaded because I forgot 3 courses @_@
Except rMC3 ofc.
This was a project I started about 2 months ago but never finished. With the motivation of a few others, I decided to finish it up and upload it. Hope you enjoy!
Songs:
1. http://www.youtube.com/watch?v=d81rSpGyb0s
2. http://www.youtube.com/watch?v=489vFDF2m3Q
3. http://www.youtube.com/watch?v=gChXM4HX_qo [MKW TAS] Rapid Fire Hop Abuse on Every Course](https://i.ytimg.com/vi/yrp3vj8Pxek/mqdefault.jpg)

![[MKW TAS] DS Yoshi Falls Lap 1 - 19466 by Malleo
Lol, I purposely tried to pretty much tie with Guillaumes time. But note, this actually is faster because I hop before reaching the finish line. Without hopping, the lap is .42 mainly coming from the new beginning strat. Ill end up redoing the entire lap, but what main parts should I improve? [MKW TAS] DS Yoshi Falls Lap 1 - 19466 by Malleo](https://i.ytimg.com/vi/z48PiSZfXlI/mqdefault.jpg)


![Kinetolic Gaming vs Forgotten Legends - War Highlights
KG vs FGT - 02/01/2013
This war was pretty fun, especially when we subbed in solar cause he started counter-bagging them so there was a lot less of us getting fucked over by their shocks.
The only thing that pissed me off about this war was the fact that after they lost by a tremendous amount they had terrible sportsmanship and just bitched and moaned about the loss.
[2/1/13 5:36:09 PM] Chintu: Chintu has shared contact details with Mastah.
[2/1/13 5:35:10 PM] Mastah: stop hacking
[2/1/13 5:35:11 PM] Mastah: srsly
[2/1/13 5:35:13 PM] Mastah: gtfo
[2/1/13 5:35:27 PM] Mastah: CANT PLAY WITHOUT HACKING
[2/1/13 5:36:38 PM] Mastah: i mean
[2/1/13 5:36:43 PM] Mastah: playing with hackers like malleo and javo
[2/1/13 5:36:46 PM] Mastah: shouldnt be allowed
[2/1/13 5:37:03 PM] Chintu: dude calm down
[2/1/13 5:37:06 PM] Chintu: 1. its a game
[2/1/13 5:37:10 PM] Chintu: 2. no one cares
[2/1/13 5:37:57 PM] Mastah: not losing against random noobs
[2/1/13 5:38:06 PM] Mastah: (rofl)
[2/1/13 5:38:11 PM] Mastah: MALLEO PLEASE
and then these are from my convo with him:
http://gyazo.com/5774a5f65df2f96e78303af2e2a767f8.png
http://gyazo.com/bb5eb034db5efcb4f541d7f5e9f61a2f.png
http://gyazo.com/17616624e23d2629fd6b4594ab0ab5dd.png
http://gyazo.com/29f787ac5578abfb3224d451665b27ef.png
http://gyazo.com/817390c6cfd9cda97198984b8b7a0af2.png
Activate Shock remix by Katz
http://www.youtube.com/user/trix420isions
All other songs by Noisestorm.
https://www.youtube.com/user/EoinOBroinMusic Kinetolic Gaming vs Forgotten Legends - War Highlights](https://i.ytimg.com/vi/znHgmhC2reg/mqdefault.jpg)
![Sonic Heroes (TAS) - Seaside Hill (Team Sonic) in 1:23.44 {WR} [16:9]
This is a Tool Assisted Speedrun (TAS). For more info, please visit http://tasvideos.org
Watch in HD if you can, it looks a lot better! (Thanks Sewer56 for the encode!)
If you prefer to watch a 4:3 encode , its available on Taless channel:
https://www.youtube.com/watch?v=4Ke8057vJF8
Authors: Tales (THC98) and Malleo
Taless Youtube channel:
https://www.youtube.com/user/THC98
A while ago I told Tales that I was interested in TASing this game, and that motivated Tales to start the TAS over with me! So this is where we are right now. So many improvements!
Special thanks to Gamepro011, CriticalCyd, Deku, JustLemres, FusionVaria, and Sewer56 for all their help during the creation of this TAS.
Most of improvements came from abusing level geometry while doing triangle dives to skip several sections of the stage. That also allowed us to also skip the trigger of the first bobsled section by going over it, which saved us quite a lot of time.
Aside from that, we also implemented an object clip in the last pair of blocks before the cannon, which means that we didn’t need to switch to Knuckles and break those blocks.
Another cool trick we found while making this TAS is skipping the “entering the cannon” animation by doing a thundershoot + flight accel as Tails in a very precise position below the cannon. This alone saves a whole second over entering the cannon normally!
And finally, there were improvements due to minor movement changes. One example of this is the ascending pillars section, where we landed on the left higher part of the first pillar as Tails, and thus we could land on the second pillar by doing a triangle dive as Knuckles, avoiding the extra Tails flight.
Tricks used in this level:
Kick acceleration: You can press and release B to kick with Sonic, which is normally followed by a cooldown that prevents you from kicking again for a certain time. This cooldown can be circumvented by switching to Tails and then back to Sonic, allowing us to repeatedly kick over and over again. This allows us to build up speed a lot faster than normal.
Triangle dive: Going into a triangle dive with Knuckles while in high speed allows us to maintain our speed longer than just jumping with a character. This allows us to clear wide gaps.
Abusing level geometry: Throughout Seaside Hill, many vertical walls aren’t actually flat. By jumping against these walls at a certain angle, we can redirect a lot of our forward momentum into vertical momentum, allowing to scale walls a lot faster than normal.
Light dash cancel: By switching formations right after doing a light dash (when you press B with Sonic to lock onto a set of rings), you will instantly jump to a speed value of 15.9. In situations where we have a lower speed value, this can be used to instantly increase in speed.
Loop speed: By doing a homing attack while Sonic is above a scripted section (such as a loop), the game pulls Sonic down back to the loop with increasing speed. If this is activated while not directly above the loop section (by running off the loop while still maintaining its scripted effect), the game will indefinitely increase Sonic’s downward speed, until the homing attack is over. Furthermore, it’s possible to manipulate Sonic’s gravity direction (X and Z rotations) so his “downward vector” is pointed towards an arbitrary direction, which will also be the speed gain direction.
Object clipping: With a high enough speed value, you can switch to Tails right before coming into contact with a door or obstacle, allowing you to go through it. This is used right before we reach the cannon to avoid having to break the two blocks that are in our way.
Game version: NTSC-U in Game Cube
Emulator: Dolphin 5.0 stable
Rerecords: 5958 (As we branched out from multiple .dtm files, this count is likely not very accurate. Id estimate around 10k for this stage alone.)
Former TAS WR: 1:37.81 by THC98
https://www.youtube.com/watch?v=YLE4kuKPBsI
Real time WR (non-PC): 2:31.78 by Sonicspeedruner
https://www.youtube.com/watch?v=la9NXs5phNY
Real time WR (PC): 1:59.49 by Deku
https://www.youtube.com/watch?v=P8LP5rz4dvc
Enjoy! :) Sonic Heroes (TAS) - Seaside Hill (Team Sonic) in 1:23.44 {WR} [16:9]](https://i.ytimg.com/vi/zzI2q_JelrM/mqdefault.jpg)