Uploaded November 2014 | Updated September 2026, 2 weeks ago
Follow on Twitter! - @tasmalleo - twitter.com/tasmalleo
Vote on the time! - strawpoll.me/2837089
NOTE: This is a Tool-Assisted Speedrun. This will not count on any real leaderboards.
Since I don't include the entry into Chapter 7, I don't include the time with the title. I touch the Garnet Star at 3:01:36.367 though.
About 34 minutes ahead of WR: twitch.tv/almolicious/c/5434623
About 35 minutes ahead of old TAS (yes, WR is faster than my old TAS).
Follow on Twitter! - @tasmalleo - twitter.com/tasmalleo
Vote on the time! - strawpoll.me/2837089
NOTE: This is a Tool-Assisted Speedrun. This will not count on any real leaderboards.
Since I don't include the entry into Chapter 7, I don't include the time with the title. I touch the Garnet Star at 3:01:36.367 though.
About 34 minutes ahead of WR: twitch.tv/almolicious/c/5434623
About 35 minutes ahead of old TAS (yes, WR is faster than my old TAS).




![Sonic Heroes (TAS) - Robot Carnival (Team Sonic) in 1:17.98{WR} [16:9]
This is a Tool Assisted Speedrun (TAS). For more info, please visit http://tasvideos.org
Watch in HD if you can, it looks a lot better!
If you prefer to watch a 4:3 encode (with input display), its available in Taless channel: https://www.youtube.com/watch?v=kXdmDUlyCFM
Authors: Tales (THC98) and Malleo
Taless Youtube Channel: https://www.youtube.com/channel/UCG0Aesa0PrUzH 6rlO9xqg
Special thanks to Gamepro011, CriticalCyd, Deku, JustLemres, FusionVaria, and Sewer56 for all their help during the creation of this TAS.
We decided to release this as an IL because we werent aware of any previous TAS of this boss fight. Were both pretty happy with the result.
Right at the start of the cutscene before the boss, there is one frame that the controller inputs are registered by the game and you can actually do any action. If you kick in that frame, you actually can control the characters for the rest of the cutscene and everything gets messed up. As that doesnt cost any frame and looks hillarious, we decided to leave that in the TAS! :P
Now for a more useful version of that exploit, in the cutscene where the boss text shows up, theres another frame that controller inputs are registered. We used that frame to switch to Knuckles and punch to the right. That put us in a very good position for the start of the boss, so getting the first homing attack was a lot easier.
For the first two wave, the fastest method of killing enemies was to homing attack with Sonic and have Tails and Knuckles hit each enemy after Sonic does in order to kill it.
By this point, we manipulated 2 Tails powerups in order to get Tails to level 2, which allows his thundershoot to do enough damage to one-shot flying enemies. Thundershoots are used on waves three, four and five.
For the fifth wave that contains the four flying enemies in a circle, we shot Sonic out before the enemies spawn. Right as the enemies spawn, we shot out Knuckles. In doing so, Sonic was able to eliminate the farthest enemy and kill the enemy to the left while Knuckles killed the closest enemy and the enemy to the right. This saved a decent amount of time over having just Sonic or Knuckles travel in a full circle to kill all the enemies.
By the sixth wave, we manipulated level 3 Knuckles. Knuckless triple punch allows him to shoot out fireballs, and damages enemies within a certain radius. On the sixth wave, we performed the triple punch to kill the ground robots, then switched to Tails and thundershot the purple flappers.
Waves seven, eight, and nine can be killed immediately upon spawning by using a triple punch.
On wave ten, we used the same tactic as wave five. We shot Sonic out way before the enemies spawn and Knuckles right as they spawn, such that Sonic kills the farthest enemy and all enemies to the left while Knuckles kills the closest enemy and all enemies to the right.
Wave eleven can be taken out instantly with a triple punch. There are three robots that spawn later than the rest of the enemies, so we had to time out fire punch so that the enemies that spawn later would die instantly.
For the last wave, we start with a triple punch, however since the enemies are falling, they dont get hit until a certain time. However, by having Sonic or Tails kill the lowest robot earlier, all the other robots blow up from the triple punch much faster than they normally would.
We have decided that this will be the last individual level that we will be releasing until the entire Team Sonic TAS is finished. For updates, be sure to follow us on twitter:
http://twitter.com/tasmalleo
http://twitter.com/thc_98
Game version: NTSC-U in Gamecube
Emulator: Dolphin 5.0 stable
Total Rerecords: 67664 (As we branched out from multiple .dtm files, this count is likely not very accurate)
Real time WR: 1:20.00 by Sonicspeedruner
https://www.youtube.com/watch?v=tScDjo39RsI Sonic Heroes (TAS) - Robot Carnival (Team Sonic) in 1:17.98{WR} [16:9]](https://i.ytimg.com/vi/drlI6AYXb4o/mqdefault.jpg)
![[MK8] Mount Wario - 1:45.266 by Tyler (3rd Worldwide)
3rd Worldwide as of 07/04/2014
Wow so many fails in this run, Im surprised it was still such a good time. Malleo and I are both going for world record, and it would be very interesting if we both beat Blake and battled each other for world record. [MK8] Mount Wario - 1:45.266 by Tyler (3rd Worldwide)](https://i.ytimg.com/vi/eeJlexcT5WM/mqdefault.jpg)




![Dolphin - A Complete Guide to TASing in Mario Kart Wii
PLEASE READ THE DESCRIPTION
Previously on my older channel that I had shared with Shwam, MalleoTrollin, I had a tutorial on how to use Dolphin. I didnt completely go through all the necessary aspects that were required to use Dolphin. It was also very unclear and not truly helpful. Ive decided to change that. After being pestered by several people, I have decided to change that and create this: a complete guide to utilizing Dolphin to create great TASes.
Please, if you would, spank dat like button bby ;) Thank you guys for watching.
TAS Code:
NTSC-U
28341462 F7FF0800
C251C868 00000002
D07EFCA0 D07E0008
60000000 00000000
C251C7C8 00000002
9B9EFCA8 9B9E0010
60000000 00000000
C251C87C 00000002
D01E000C D01EFCA4
60000000 00000000
C251C86C 00000002
9BFE0011 9BFEFCA9
60000000 00000000
C251C8B4 00000002
98DE0012 98DEFCAA
60000000 00000000
C251C874 00000002
987E0013 987EFCAB
60000000 00000000
C251C7C0 00000002
B01EFC9C B01E0004
60000000 00000000
28341462 FBFF0400
0451C868 D07E0008
0451C7C8 9B9E0010
0451C87C D01E000C
0451C86C 9BFE0011
0451C8B4 98DE0012
0451C874 987E0013
0451C7C0 B01E0004
PAL
283457E2 F7FF0800
C2520CDC 00000002
D07EFCA0 D07E0008
60000000 00000000
C2520C3C 00000002
9B9EFCA8 9B9E0010
60000000 00000000
C2520CF0 00000002
D01E000C D01EFCA4
60000000 00000000
C2520CE0 00000002
9BFE0011 9BFEFCA9
60000000 00000000
C2520D28 00000002
98DE0012 98DEFCAA
60000000 00000000
C2520CE8 00000002
987E0013 987EFCAB
60000000 00000000
C2520C34 00000002
B01EFC9C B01E0004
60000000 00000000
283457E2 FBFF0400
04520CDC D07E0008
04520C3C 9B9E0010
04520CF0 D01E000C
04520CE0 9BFE0011
04520D28 98DE0012
04520CE8 987E0013
04520C34 B01E0004
NTSC-J
28345162 F7FF0800
C252065C 00000002
D07EFCA0 D07E0008
60000000 00000000
C25205BC 00000002
9B9EFCA8 9B9E0010
60000000 00000000
C2520670 00000002
D01E000C D01EFCA4
60000000 00000000
C2520660 00000002
9BFE0011 9BFEFCA9
60000000 00000000
C25206A8 00000002
98DE0012 98DEFCAA
60000000 00000000
C2520668 00000002
987E0013 987EFCAB
60000000 00000000
C25205B4 00000002
B01EFC9C B01E0004
60000000 00000000
28345162 FBFF0400
0452065C D07E0008
045205BC 9B9E0010
04520670 D01E000C
04520660 9BFE0011
045206A8 98DE0012
04520668 987E0013
045205B4 B01E0004
NTSC-K
283337E2 F7FF0800
C250ED00 00000002
D07EFCA0 D07E0008
60000000 00000000
C250EC60 00000002
9B9EFCA8 9B9E0010
60000000 00000000
C250ED14 00000002
D01E000C D01EFCA4
60000000 00000000
C250ED04 00000002
9BFE0011 9BFEFCA9
60000000 00000000
C250ED4C 00000002
98DE0012 98DEFCAA
60000000 00000000
C250ED0C 00000002
987E0013 987EFCAB
60000000 00000000
C250EC58 00000002
B01EFC9C B01E0004
60000000 00000000
283337E2 FBFF0400
0450ED00 D07E0008
0450EC60 9B9E0010
0450ED14 D01E000C
0450ED04 9BFE0011
0450ED4C 98DE0012
0450ED0C 987E0013
0450EC58 B01E0004
FAQ:
To be updated when I see questions
♪Music♪
Blackmill - Relentless
Megalorganiste - Remix: Super Mario Sunshine - Isle Delfino [Re-arranged edit.]
Mesmonium - Super Mario 64 - Dire Dire Docks Remix
Blackmill - Rain
Blackmill - Friend (Full Version)
Blackmill - Miracle
Future Videos:
rWS TAS
rMC TAS
rDKM TAS
Maple Treeway Olympics Dolphin - A Complete Guide to TASing in Mario Kart Wii](https://i.ytimg.com/vi/hMJ68ydbeZA/mqdefault.jpg)