Uploaded March 2020 | Updated September 2026, 1 day ago
Watch other Maskim Xul TASes in this playlist: youtube.com/playlist?list=PL3V0eG1j-1vLhfEu_wpDLX66eUafWIcSA
This is a tool-assisted speedrun!
IWAD: Doom2.wad
WAD: Maskim Xul
WAD filename: MaskimXul.wad
Category: UV-Pacifist, TAS
Map: Map 1 - Edin Na Zu!
Source port: PrBoom+ 2.5.1.4
Complevel: 9
Time: 0:55
Playback command: G:\prboom-plus-2.5.1.4\glboom-plus.exe -iwad doom2.wad -file MaskimXul.wad -playdemo mxul01px055.lmp
------ Comments ------
This map is just a warm-up for a player to get prepared for a maze adventure (a.k.a. Map 2). There is no ammo and the turrets can't be destroyed. I love the way how Obsidian uses silent teleports. It takes a single tic to move you to a different place and you don't even lose momentum.
I'm pretty sure it's possible to pybass linedefs 2244 and 2250, and get the final room quicker, but regardless of my tries, my dummy gets telefragged and I die. So I had to run around and "deactivate" the laser gate to get the lift.
The run was made in XDRE 2.20. Not perfect, I wasn't trying that much. Just wanted to make a smooth walkthrough.
Watch other Maskim Xul TASes in this playlist: youtube.com/playlist?list=PL3V0eG1j-1vLhfEu_wpDLX66eUafWIcSA
This is a tool-assisted speedrun!
IWAD: Doom2.wad
WAD: Maskim Xul
WAD filename: MaskimXul.wad
Category: UV-Pacifist, TAS
Map: Map 1 - Edin Na Zu!
Source port: PrBoom+ 2.5.1.4
Complevel: 9
Time: 0:55
Playback command: G:\prboom-plus-2.5.1.4\glboom-plus.exe -iwad doom2.wad -file MaskimXul.wad -playdemo mxul01px055.lmp
------ Comments ------
This map is just a warm-up for a player to get prepared for a maze adventure (a.k.a. Map 2). There is no ammo and the turrets can't be destroyed. I love the way how Obsidian uses silent teleports. It takes a single tic to move you to a different place and you don't even lose momentum.
I'm pretty sure it's possible to pybass linedefs 2244 and 2250, and get the final room quicker, but regardless of my tries, my dummy gets telefragged and I die. So I had to run around and "deactivate" the laser gate to get the lift.
The run was made in XDRE 2.20. Not perfect, I wasn't trying that much. Just wanted to make a smooth walkthrough.
![[TAS] Eternal Doom - Map 1 UV-Speed in 0:23
During my first attempt, which resulted in et01x047, I gave a try to perform a zero-press on the switch behind the red bars which would be an even better shortcut. Unfortunately, I didnt get a positive result and took red key path, being sure that zero-press is impossible.
After a long while, El Juancho proved its actually possible to perform that zero-press, and I decided to give it another try. After 1 full day of brute forcing, I made it and learned more about this trick.
My main oversight is that if a switch cannot be activated using .000000 trick, then zero-press is impossible. Usually it works if the distance doesnt exceed a specific number of map units, but sometimes it works if your target coordinate (either X or Y, in relation to the switch side) can vary by ±0.01 (yeah, you can do this even while standing slightly behind a switch). It takes 3-4 tics to brute force mashing small numbers of SR and SL.
As I found for the second time, it makes sense to kill the shotgunner (thing 74) and take the gun on your way in, to have your gun ready for removing an obstacle on your way out of the yellow key section. This time I got lucky - nothing was blocking my way on the stairs and I performed a wallrunning trick while in the air.
As a result, I moved from using Andrey Budkos slow-motion TAS, to using ELMLEs red key item grabbing trick, to performing a zero-press discovered by El Juancho.
P.S: the lighting is pretty bad on Software render here. Wish I could switch to OpenGL on VirtualBox. [TAS] Eternal Doom - Map 1 UV-Speed in 0:23](https://i.ytimg.com/vi/C7Yx3JBnG2Y/mqdefault.jpg)
![[TAS] Doom: BTSX Episode 1 - Map 24 NoMo in 1:02
This is a lazy comeback to where it all began. To be precise, to my BTSX E1 D2All TAS which I made in May, 2019 as my first public work on Doom TASing.
https://www.youtube.com/watch?v=MqzLkr5jMDM
Back then I was an unskilled doomer who discovered certain possibilities of PrBoom+ and wished to surprise the world. I got positive feedback despite all the flaws, but there was a valuable feedback too.
On the same day, Kraflab mentioned the void glide on Map 24, pointed at the right corner which should be used and even disclosed who discovered that trick - Zero-Master.
Since I was a noob, of course, I failed to perform it. Since I was a noname, I decided not to disturb Zero-Master about my problem. As a result, I dropped and left it as is.
In Discord channel, that glide has been being occasionally mentioned by people, but Zero-Master didnt comment on it. On March 13, 2022, Sayeth#9255 asked about that trick and I expressed my willing to perform it if I knew how. On March 29, Zero-Master responded to me and provided the demo how he executed that trick. It turned out, that was done without any rocket launchers or arbitrary boosts, by running into the corner.
So, I performed this void glide by repeating his conditions: I ran along the waterfall wall.
Basically, there is nothing much else to say. I wasnt trying hard to optimize my movement, but momenthum preservations and short wallruns are fine, I think. [TAS] Doom: BTSX Episode 1 - Map 24 NoMo in 1:02](https://i.ytimg.com/vi/CuT--gv9RTQ/mqdefault.jpg)
![[TAS] Feeding Frenzy - Stage 4 in 0:15.27 (RTA)
[TAS] Feeding Frenzy - Stage 4 in 0:15.27 (RTA) [TAS] Feeding Frenzy - Stage 4 in 0:15.27 (RTA)](https://i.ytimg.com/vi/D-NcrXDMyDs/mqdefault.jpg)
![[TAS] Feeding Frenzy - Stage 3 in 0:36.133
Start: first frame after map loading screen.
End: first frame of Stage complete.
Fish density is quite low this time. [TAS] Feeding Frenzy - Stage 3 in 0:36.133](https://i.ytimg.com/vi/DF3wuLbGrdU/mqdefault.jpg)
![[TAS] Bejeweled 3 (DS): Quest Mode 100% in 24:49 by Dimon12321
This is a tool-assisted speedrun (TAS) which completes all quests in Bejeweled 3 on Nintendo DS.
Its rather a low-effort run. When you make a combo, a set of jewels which falls from the top is selected at random, depending on the time moment at which the combo was done. That means, each quest should be heavily bruteforced high and low in order to get the fastest time.
Game topic on TASVideos: https://tasvideos.org/Forum/Topics/24306
Timecodes:
0:00 Game startup and menus
0:20 1) Stratamax
0:53 2) Alchemy
1:16 3) Gold Rush
1:41 4) Butterflies
2:15 5) Balance
2:39 6) Avalanche
3:17 7) Buried Treasure
3:47 8) Time Bomb
4:18 9) Sandstorm
4:45 10) Stratamax 2
5:13 11) Ice Storm
5:39 12) Poker
6:45 13) Butterflies 2
7:16 14) Balance 2
7:39 15) Time Bomb 2
8:24 16) Avalanche 2
9:13 17) Butterflies 3
9:49 18) Poker 2
11:05 19) Wall Blast
11:35 20) Alchemy 2
11:51 21) Avalanche 3
12:37 22) Gold Rush 2
13:14 23) Stratamax 3
13:49 24) Time Bomb 3
14:32 25) Avalanche 4
15:23 26) Alchemy 3
15:55 27) Butterflies 4
16:37 28) Gold Rush 3
17:01 29) Ice Storm 2
17:31 30) Time Bomb 4
18:19 31) Balance 3
18:49 32) Stratamax 4
19:19 33) Wall Blast 2
20:01 34) Stratamax 5
20:36 35) Sandstorm 2
21:08 36) Balance 4
21:49 37) Gold Rush 4
22:26 38) Poker 3
23:35 39) Avalanche 5
24:26 40) Ice Storm 3
25:04 Ending of Quest Mode
25:30 Credits
Emulator: Bizhawk 2.9 [TAS] Bejeweled 3 (DS): Quest Mode 100% in 24:49 by Dimon12321](https://i.ytimg.com/vi/D_UBghBD-38/mqdefault.jpg)
![[TAS] Doom: Demonfear - D2All UV-Speed in 7:02 by Akse
This is an extremely rare TAS made by Akse in 2009. It was made without a demo playback fix for the game WAD. Hence, it plays back without desyncs only on PrBoom+ 2.5.0.2 and 2.5.0.3.
Recorded in window mode because AMD Radeon Software cant record GLBoom+ in full screen. The window size was 1872x1053, bitrate - 100 Mb/s (maximum available). Upscaled to 1440p using VirtualDub.
Original Codec: MPEG-4 AVC1 Main@L5 (53.7 Mb/s)
New Codec: Logarith Loseless OpenDML (1 127 Mb/s) - the overall size was 96,6 GBs.
The quality isnt that good. Switch to 1440p to have good 1080p!
Also, I dont know why GLBoom+ was showing stippling wall textures. The settings were similar to my regular 2.5.1.5. Maybe 2.5.0.3 has some rendering issues.
Doom TAS replay file here: https://www.dsdarchive.com/files/demos/dmonfear/10027/32df-702.zip [TAS] Doom: Demonfear - D2All UV-Speed in 7:02 by Akse](https://i.ytimg.com/vi/EFFBKlAtos0/mqdefault.jpg)
![Bejeweled 3 [Nintendo DS] - TAS Test
This is my first experience in using Nintendo DS emulators. I used to play Bejeweled 1 on my PC when I was a child, and Im a little surprised there is a part in the series that can be TASed. Nowadays, its a regular mobile game in all possible variations and a ton of advertisements all of the place.
Emulator used: DesMume 0.9.9 x64 Bejeweled 3 [Nintendo DS] - TAS Test](https://i.ytimg.com/vi/EM25xMZ2Hyk/mqdefault.jpg)
![[TAS] Doom: Darkening Episode 2 - Map 12 UV-Max in 5:11 by Andy Olivera
Pwad: The Darkening: Episode Two
Pwad name: darken2.wad
Maps: 12 - Toxicity, by Ola Bjorling (alias ukiro)
Exe: DooM Replay Editor
Author: Andy Olivera
Email: andyo@surewest.net
Comments:
Ive been trying for nearly two months to think of something to write in this text file
and cant come up with a darn thing. Well, enough is enough. Ignore the slight detour to
kill a missed Imp and watch for the crate-jumping and ledge-running, as well as some nice
BFG usage towards the end. [TAS] Doom: Darkening Episode 2 - Map 12 UV-Max in 5:11 by Andy Olivera](https://i.ytimg.com/vi/EOhRiU2R_WQ/mqdefault.jpg)
![Bush Shoot-Out [Flash] - TAS Test
This is my first experience in using libTAS which lets you make TAS movies of Linux games. Originally, I was planning to work on Shadow Warrior and spent 2 weekends on getting BuildGDX working, but got no positive results.
Since libTAS can handle Ruffle, which launches Flash games in a similar manner as Adobe Flash Player, I thought why not give it a try. And damn! It works pretty fine, at least for old games which use Action Script 1 and 2.
Bush Shoot-Out was one of the first Flash games I played. I found it pretty cool and its a good opportunity to beat it once again, in a new style.
If you have ideas how to make it more entertaining, please share! I will redo it anyway. Maybe Ill skip cutscenes Bush Shoot-Out [Flash] - TAS Test](https://i.ytimg.com/vi/EUE2qqO4K2k/mqdefault.jpg)
![[TAS] Doom: Eternal 3 - Map 18 UV-Max in 2:40 by vdgg
Pwad: Eternal DooM
Pwad name: eternal.wad
Maps: 18 - Stands, by Dave Brachman
Author: vdgg
Comments:
The problem with completing *all* the Eternal Doom levels means there is a problem: I dont like some maps at all. As the first four seconds of the demo were built in December 2015 and left untouched on my hard drive for years, this map is obviously one of them. Totally haphazard (and ugly) texturing mixing Heretic/mediaeval with caverns and some kind of a laboratory. While this feature is present in other levels, such as MAP07 or MAP24, and is kind of an answer to Eternall Doom story, the looks of this map turns off much of the excitement for me. Look at the columns in the first room, connecting slime with lights... Yuck.
On the good side, the map is very short and not too complicated, and the weapon placement is fine.
In this demo almost all of the turns have the following pattern: Tx2, Tx5, Tx8, Tx5, Tx2.
Thus I experimented with making them look smoother than in previous Eternall max demos... While watching right after building Im not sure it worked well. et27uv had all these Tx8 without grades and the corridor runs looked better, more exciting to my eye. This is subjective, maybe I think so because I put more effort on that demo from the past...
Points of interest:
1:05
A trick involving pressing the blue key pillar switch without riding the lift down and up. j4rio used it in his recent Tyson demo.
1:10-1:25
The blue key fight with monsters teleporting in and out is interesting and complex. This is my second version built from scratch. Frequent weapon switching indicates this can be done faster, but I only teleported myself in and out once (to pick up the key), which is a plus. Doing it more than once is a waste of time, unless telefragging a hell knight...
https://www.dsdarchive.com/files/demos/eternal/1155/et18x240.zip [TAS] Doom: Eternal 3 - Map 18 UV-Max in 2:40 by vdgg](https://i.ytimg.com/vi/EWIXMHu5CeI/mqdefault.jpg)
![[TAS] Doom: Eternal III - Map 32 UV-Max in 4:18 by vdgg
Pwad: Eternal DooM
Pwad name: eternal.wad
Map 32 - Halls of Disarray, by Matt Bollier
Author: vdgg
Comments:
Q: Why am I building these demos?
A: I like watching them afterwards.
Q: What about building itself, is it fun?
A: Mostly not. Some moments are frustrating and rewarding after solving a specific problem, some are just frustrating. However, my latest demo, for MAP32, was fun to build from start to finish!
Q: My opinion about the map...
A: I dont understand why it is regarded as a poor map. Some of the DW Megawad Club commentators said it was the worst Eternal Doom map, if I remember. Yes, it has little replay value and some questionable monster placement, but if we look at the design... it is very elegant, clean.
It is above 50th percentile in terms of aesthetics, I mean, more Eternal Doom maps look worse than Halls of Disarray, than better.
Q: Is this TAS demo any good, compared to others?
A: I can only compare to the ones built by myself, and I think it is! Usually Im complaining about doing something wrong, like tactics or weapon usage or route, but if this demo has any mistakes, they are very minor. Putting twice as much effort would maybe result in 4-5 seconds less.
The four cacos can be slain faster, I think. SSGing the imp army had one quadruple kill and the rest were triple kills; I think one more quadruple kill was possible. But this part looks so good I didnt want to change it, this would require monitoring health of all 38 imps ;) Also the ending was rushed, as usual and another second or two might be cut off. But, as I say, these are very minor. Not picking up backpack or shells (on various occasions) was deliberate and I think I didnt need any extra shells here.
I think its my second fave after MAP26 demo. That map was 20 times more complex, so with a bit bigger mistakes, but still minor, it is a greater achievement to me as a whole.
Download this Doom demo from here: https://www.dsdarchive.com/files/demos/eternal/1222/et32x418.zip [TAS] Doom: Eternal III - Map 32 UV-Max in 4:18 by vdgg](https://i.ytimg.com/vi/F0VpUi_Zu_A/mqdefault.jpg)