@IcySpeedruns
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IcySpeedruns | [TAS] Doom GBA - Damage RNG Manipulation @IcySpeedruns | Uploaded March 2021 | Updated October 2024, 6 hours ago.
This is a Tool-Assisted Superplay/Speedrun (often abbreviated to "TAS") where a player can edit, rerecord, and manipulate a game into doing whatever that person desires. Visit tasvideos.org/​​​​​​​​ for more information.

Unlike PC Doom and like Doom 64, Doom GBA uses different damage formulas for many of the weapons. Pistol, Shotgun, and Chaingun pellets all do 4d4 instead of 3d5, and the Fist and Chainsaw do 8d3 instead of 10d2.

Also in Doom GBA, Lost Souls have 60 HP, and I show this off in the first two clips by killing one with 4 Pistol shots and one with 12 Plasma shots.

Like Doom 64, the Shotgun does 4d4 for each of the 7 pellets, for a hypothetical range of 28-112, but because of the limitations of RNG, the true range is actually 40-100. As seen by the long waiting for RNG manipulation, getting 100 damage rolls is very rare, but it makes 4 shots against a Cacodemon possible to kill.

The Berserk still multiplies damage by 10, bringing the damage to 8d30. This means 4 Berserk punches can do up to 960 damage, allowing for a single Plasma shot to finish off a Baron. This damage difference compared to PC Doom also means a Berserk punch will always kill a Shotgun Guy and two hit an Imp and Lost Soul. A regular punch also has a 1 in 4 chance to kill a Zombieman or Barrel, instead of 1 in 8.

It's quite odd that two completely different ports used the same damage formulas differing from the original game.
[TAS] Doom GBA - Damage RNG Manipulation[TAS] Wario Ware - Pro Curling - 38Bunker 1 - Enemy Rockets Secret Agent - 0:34

[TAS] Doom GBA - Damage RNG Manipulation @IcySpeedruns

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