[TAS] Doom: E1M1 - 4 players Co-op UV-Max in 0:08.63 by almostmatt1 @Dimon12321
[TAS] Doom: E1M1 - 4 players Co-op UV-Max in 0:08.63 by almostmatt1  @Dimon12321
Uploaded January 2021 | Updated September 2026, 1 week ago
Author: almostmatt1
Visit his YT channel: youtube.com/user/MultiMrsquid/featured

Comments: Well, this was hard.

I admit I wasn't quite prepared for the frustration this would cause, and gave up on the idea of optimising movement for each player after about a day of working on it, having to re-do little bits and pieces all over the place was time consuming enough as it was. I'd imagine 7 seconds isn't possible, so having gotten 8 I'm not too fussed about squeezing out every last tic. There's a few bits of movement that look particularly ugly in XDRE, and some movement decisions that mightn't seem entirely logical, but happened to be what worked to produce the luck I needed so they stayed. Maybe I'm being a little harsh because having said all that I'm still pretty happy with this, I had no real idea of what could be achieved when I started but hoped to get 9.xx so 8 is good.

I'm willing to bet that there's better routing ideas. I'm also willing to bet that I'm not gonna try this again. This was a demo I'm glad to have built but it's also given me the knowledge that I'm not interested in building co-op demos, it's just too frustrating for me.

Player 1 - Kills one of the shotgunners in the west room, runs outside, grabs the rocket launcher, kills two enemies each with two rockets, notably two of them being the imps on the raised platform. Also shoots enemies with the pistol, ended up staying in for luck manipulation.

Player 2 - Grabs a shotgun at the start, kills the southernmost shotgunner in the western room, does some cleanup following Player 3, grabs the two eastern secrets.

Player 3 - Does a hasty nyoom to the exit. I didn't do the x.000000 trick at the end door because it wouldn't have made a difference to the final time sicne I needed to wait for Player 4 to kill the imp anyway. More importantly, it was 4:30 in the morning and I was going to fall asleep waiting for brute force.

Player 4 - Kills some shotgunners in the west room, opens the hole in the wall, kills the shotgunners in the secret tunnel, kills some enemies in the second last room, kills the end imp.

THIS IS A TOOL-ASSISTED SPEEDRUN.

IWAD: The Ultimate Doom
Map: E1M1
Skill: Ultra-Violence
Category: UV-Max 4 Player Co-op TAS
Exe: XDRE 2.20
Time: 0:08.63
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[TAS] Doom: E1M1 - 4 players Co-op UV-Max in 0:08.63 by almostmatt1

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