itsPersonal | FusionVaria | TAS: Battle for Bikini Bottom - Any% in 39:20.10 [Visualized] @itsPersonnal | Uploaded 3 years ago | Updated 1 hour ago
Welcome to the 'Visualized' version of the Spongebob Squarepants: Battle for Bikini Bottom Any% TAS! Please watch in 60FPS for a full experience đź‘€
This video was created using an external program to read and display controller inputs/memory addresses alongside the game. The gameplay is identical to the 2020 TAS of Battle for Bikini Bottom, no improvements have been made since it's release.
----------------------------------------------------------------------------------------------
RTA Standard Timing (File Select to Final Cutscene): 39:20.100
TAS Standard Timing (Power-on to “Last Input”): 39:43.750
This TAS was created using Dolphin Emulator. While Xbox is the fastest console to play Battle for Bikini Bottom, it has limited TAS tools. Compared to Xbox, approximately 5 minutes were lost due to GameCube’s slow load screens, deaths, and oob-respawns throughout this run. A perfect conversion of these inputs to Xbox would yield a 34:xx time. (The lack of lag-based tricks also loses some amount of time).
Original Encode (Without Input/Address Viewer):
youtube.com/watch?v=-EYZ7dMCRqU
Previous TAS Record - Any% in 1:04:37.066 (2014):
youtube.com/watch?v=dRtf15EbS9U
----------------------------------------------------------------------------------------------
Early Game: 0:00
Robo-Sandy (Skip): 9:03
Mid Game: 12:22
Robo-Patrick (Skip): 22:22
Late Game: 26:35
Final Cutscene (End): 39:45
Credits: 42:13
----------------------------------------------------------------------------------------------
There are a couple of issues with the input display, as the information used to map the display is taken from the game's "pressed" and "release" events in memory. Because of how the B Button is handled when skipping textboxes, it unfortunately does not display on the input viewer when text boxes are skipped. There is also a bug relating to lag which can cause a button to not register as 'released', I believe this only happens twice in the video, during SBA the Start Button displays as held for a couple seconds when it shouldn't, and towards the end of Kelp Forest the Z Button does the same.
----------------------------------------------------------------------------------------------
Thank you: P3BK4C, THC98, Yoshifan for building off each other's work to create the tool used to visualize memory and controller inputs.
twitter.com/p3bk4c
twitter.com/Tales__98
twitter.com/yoshifan28
github.com/peb-adr/ram-watch-cheat-engine
----------------------------------------------------------------------------------------------
Thumbnail art by Klyx - twitter.com/KlyxTwit
----------------------------------------------------------------------------------------------
Feel free to stream this TAS on Twitch (or anywhere really) for viewing parties / reaction content :)
Welcome to the 'Visualized' version of the Spongebob Squarepants: Battle for Bikini Bottom Any% TAS! Please watch in 60FPS for a full experience đź‘€
This video was created using an external program to read and display controller inputs/memory addresses alongside the game. The gameplay is identical to the 2020 TAS of Battle for Bikini Bottom, no improvements have been made since it's release.
----------------------------------------------------------------------------------------------
RTA Standard Timing (File Select to Final Cutscene): 39:20.100
TAS Standard Timing (Power-on to “Last Input”): 39:43.750
This TAS was created using Dolphin Emulator. While Xbox is the fastest console to play Battle for Bikini Bottom, it has limited TAS tools. Compared to Xbox, approximately 5 minutes were lost due to GameCube’s slow load screens, deaths, and oob-respawns throughout this run. A perfect conversion of these inputs to Xbox would yield a 34:xx time. (The lack of lag-based tricks also loses some amount of time).
Original Encode (Without Input/Address Viewer):
youtube.com/watch?v=-EYZ7dMCRqU
Previous TAS Record - Any% in 1:04:37.066 (2014):
youtube.com/watch?v=dRtf15EbS9U
----------------------------------------------------------------------------------------------
Early Game: 0:00
Robo-Sandy (Skip): 9:03
Mid Game: 12:22
Robo-Patrick (Skip): 22:22
Late Game: 26:35
Final Cutscene (End): 39:45
Credits: 42:13
----------------------------------------------------------------------------------------------
There are a couple of issues with the input display, as the information used to map the display is taken from the game's "pressed" and "release" events in memory. Because of how the B Button is handled when skipping textboxes, it unfortunately does not display on the input viewer when text boxes are skipped. There is also a bug relating to lag which can cause a button to not register as 'released', I believe this only happens twice in the video, during SBA the Start Button displays as held for a couple seconds when it shouldn't, and towards the end of Kelp Forest the Z Button does the same.
----------------------------------------------------------------------------------------------
Thank you: P3BK4C, THC98, Yoshifan for building off each other's work to create the tool used to visualize memory and controller inputs.
twitter.com/p3bk4c
twitter.com/Tales__98
twitter.com/yoshifan28
github.com/peb-adr/ram-watch-cheat-engine
----------------------------------------------------------------------------------------------
Thumbnail art by Klyx - twitter.com/KlyxTwit
----------------------------------------------------------------------------------------------
Feel free to stream this TAS on Twitch (or anywhere really) for viewing parties / reaction content :)