Uploaded November 2024 | Updated September 2026, 7 hours ago
Very high difficulty new challenge where you get to pick a bunch of mechanics and buffs for the boss then fight it.
Buffs Chosen
- Punishing Eye (Mob spawns, gotta interrupt it before it blows us all up)
- 3 red pools (Tank and 2 dps are chosen, need to move circles away from middle so the laser phase is easier)
- Thoughts buff (It's passes automatically like the white light on druid, the buff cannot go on the boss and needs to be rotated to different players)
- Shields! (Tank has to break shields using a special ability. Boss needs 5 breaks and takes heavy damage during this. Adds need 1 break each)
- Health (70% hp buff to enemies, this is 70% of the base hp so it adds another couple million)
- Omni (-100% omni debuff just removes it all)
Buffs NOT Chosen
- Orb Cross Explosion (Cross shows on every red orb then explodes in that direction)
- 60% heal reduce (Imagine the heal block in PvP but always active)
- 70% atk (This just really hurts.)
- 100% cooldown (Some classes just cease to function when you pick this)
Very high difficulty new challenge where you get to pick a bunch of mechanics and buffs for the boss then fight it.
Buffs Chosen
- Punishing Eye (Mob spawns, gotta interrupt it before it blows us all up)
- 3 red pools (Tank and 2 dps are chosen, need to move circles away from middle so the laser phase is easier)
- Thoughts buff (It's passes automatically like the white light on druid, the buff cannot go on the boss and needs to be rotated to different players)
- Shields! (Tank has to break shields using a special ability. Boss needs 5 breaks and takes heavy damage during this. Adds need 1 break each)
- Health (70% hp buff to enemies, this is 70% of the base hp so it adds another couple million)
- Omni (-100% omni debuff just removes it all)
Buffs NOT Chosen
- Orb Cross Explosion (Cross shows on every red orb then explodes in that direction)
- 60% heal reduce (Imagine the heal block in PvP but always active)
- 70% atk (This just really hurts.)
- 100% cooldown (Some classes just cease to function when you pick this)










